Turtle: Invaders
- qubodup
- Inner party member
- Posts: 775
- Joined: Sat Jun 21, 2008 9:21 pm
- Location: Berlin, Germany
- Contact:
Re: Turtle: Invaders
http://youtu.be/1STh3McNZrE
Your error screen is the best!
http://codepad.org/3aDIy5CP
I think I just tried to start new game after checking out the main menu. Can not reproduce. Might be related to first initialization of config files/folders?
PS: oh sorry, it's just the same error Nixola reported. I didn't use the latest version but the one before.
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
Re: Turtle: Invaders
@Qub that's okay!
Furthermore, the latest version is in the OP from yesterday afternoon.
Furthermore, the latest version is in the OP from yesterday afternoon.
Re: Turtle: Invaders
As usual, the latest beta is in the top post.
Changelog:
Changelog:
- Exiting and re-entering the game with Hugo's ability active would allow wrapping still
- Updated Qwerty stuff
- Fixed a crash on loading Highscores for the first boot
- Fixed a bug where the shotgun kill on one bat at close range made a x3 combo
- Fixed numerous issues with custom character shield stuff (it wasn't fun)
Code: Select all
path/to/LOVE/TurtleInvaders/
Re: Turtle: Invaders
Highscore on my first try was 4,782
Re: Turtle: Invaders
Another beta is released, with some more fixes and additions:
Tomorrow I hope to record how to do a netplay session (both from port forward and vpn).
Check the first post in the thread in order to download the latest beta.
Edit:
- Added Astronomic
- Added Polybius (he's now fully completed, shield, ability, etc)
- Synced up ability uses (don't know how I forgot this one)
- Remember how you get combos? Yeah well, they work as they should now. The score is multiplied for each chain * scorevalue (10 for bats, space core gives I believe 1000, bosses vary).
- Probably other things I fixed, which I forgot
Tomorrow I hope to record how to do a netplay session (both from port forward and vpn).
Check the first post in the thread in order to download the latest beta.
Edit:
- Fixed a crash with Scuttles
- Fixes some abilities not initializing
- Fixed a bug with Gabe causing others to be able to wrap the screen (exiting as Gabe then playing someone else gives them his ability)
Re: Turtle: Invaders
Long time since an update!
I released v1.5 of the game on my blog, so that's good. Even better is I'm 99.99% certain that the Android port is done. I do need some testers with this before I put it up sometime this week on Google Play, so PM me or something if you want to help. Any and all is appreciated!
I released v1.5 of the game on my blog, so that's good. Even better is I'm 99.99% certain that the Android port is done. I do need some testers with this before I put it up sometime this week on Google Play, so PM me or something if you want to help. Any and all is appreciated!
-
- Party member
- Posts: 730
- Joined: Sat Apr 26, 2014 7:46 pm
Re: Turtle: Invaders
Is your blog down?
- HugoBDesigner
- Party member
- Posts: 403
- Joined: Mon Feb 24, 2014 6:54 pm
- Location: Above the Pocket Dimension
- Contact:
Re: Turtle: Invaders
Nope, just checked, it's up: http://jpostelnek.blogspot.com.br/bobbyjones wrote:Is your blog down?
-
- Party member
- Posts: 730
- Joined: Sat Apr 26, 2014 7:46 pm
Re: Turtle: Invaders
Oh is that link different from the one on the first page?
- HugoBDesigner
- Party member
- Posts: 403
- Joined: Mon Feb 24, 2014 6:54 pm
- Location: Above the Pocket Dimension
- Contact:
Re: Turtle: Invaders
Yes, it is. I'll advise Turtle to update the first post
Who is online
Users browsing this forum: Ahrefs [Bot] and 3 guests