Love 0.7 is coming out soon yaaaaaaaaaaaaaaaaa-
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- Jasoco
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Re: Love 0.7 is coming out soon yaaaaaaaaaaaaaaaaa-
So what's new in 0.7.0? That's what I really want to know. What can we look forward to? And will anything break from 0.6.2?
Re: Love 0.7 is coming out soon yaaaaaaaaaaaaaaaaa-
The only breakage is that text now draws from the top-left rather that how it is now.
Other than that, it's only new stuff in the API.
Check out the changelog.
Other than that, it's only new stuff in the API.
Check out the changelog.
- bartbes
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Re: Love 0.7 is coming out soon yaaaaaaaaaaaaaaaaa-
We will have a new no game screen!
- Robin
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Re: Love 0.7 is coming out soon yaaaaaaaaaaaaaaaaa-
*gasp*bartbes wrote:We will have a new no game screen!
Truly, we are being spoiled.
Edit: so is Game Slave from Invader Zim?
Help us help you: attach a .love.
Re: Love 0.7 is coming out soon yaaaaaaaaaaaaaaaaa-
If you'd been in IRC, maybe you'd know.Robin wrote:so is Game Slave from Invader Zim?
- Jasoco
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Re: Love 0.7 is coming out soon yaaaaaaaaaaaaaaaaa-
Ooh, the changes look interesting. I see we now have Multiply and Subtract blend modes. Will we be getting others in time like Darken and Lighten?
Also, what is Frame Buffer? Will that allow us to place stuff on a hidden frame to use later?
I'd love to be able to have a separate buffer where I can draw with RGBA to make a lighting mask then copy that lighting mask with all transparency and paste it over the visible screen. Would make some neat lighting effects with multiple light sources.
Also, what is Frame Buffer? Will that allow us to place stuff on a hidden frame to use later?
I'd love to be able to have a separate buffer where I can draw with RGBA to make a lighting mask then copy that lighting mask with all transparency and paste it over the visible screen. Would make some neat lighting effects with multiple light sources.
Re: Love 0.7 is coming out soon yaaaaaaaaaaaaaaaaa-
A frame buffer is basically a canvas that you can draw stuff on once, then draw that canvas a lot of times later without drawing all the individual stuff.
- Jasoco
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Re: Love 0.7 is coming out soon yaaaaaaaaaaaaaaaaa-
But will we be ableto draw say a mask onto it, then paste/apply the buffer to the main screen as if it were an image? Like say I made a greyscale lighting mask then pasted it onto the main screen? Would the buffer accept transparency or will it have a solid color behind it?
Also, I wish I could draw using HSL as well as RGB. Would be neat to be able to draw with Hue and change the Hue through all the colors of the rainbow so much easier. Plus the Saturation and Lightness would be awesome and it would be so useful. Especially if we combine it with image drawing. Imagine shifting the hue of an image easy or lightening/darkening it or removing all its color with a single command.
love.graphics.setColorHSL(h,s,l,a)
H would be 0,359 (But would loop so a larger number like 500 would wrap around like degrees do and return to 140.)
S is 0 to 100
L is 0 to 100
And A of course is Alpha 0 to 255.
Also, I wish I could draw using HSL as well as RGB. Would be neat to be able to draw with Hue and change the Hue through all the colors of the rainbow so much easier. Plus the Saturation and Lightness would be awesome and it would be so useful. Especially if we combine it with image drawing. Imagine shifting the hue of an image easy or lightening/darkening it or removing all its color with a single command.
love.graphics.setColorHSL(h,s,l,a)
H would be 0,359 (But would loop so a larger number like 500 would wrap around like degrees do and return to 140.)
S is 0 to 100
L is 0 to 100
And A of course is Alpha 0 to 255.
Re: Love 0.7 is coming out soon yaaaaaaaaaaaaaaaaa-
Not that easy to implement using OpenGLs fixed function pipeline, because you would need access to the individual pixels, which one doesn't have. It's possible using shaders though, but then you lose portability...Jasoco wrote:Will we be getting others in time like Darken and Lighten?
Yes.But will we be ableto draw say a mask onto it, then paste/apply the buffer to the main screen as if it were an image?
It is transparent where you haven't painted anything.Would the buffer accept transparency or will it have a solid color behind it?
This might be relevant to your interests.Also, I wish I could draw using HSL as well as RGB.
h ranges from 0 - 360, s and v from 0 - 1. Use Color.hsv(h,s,v,a) to create a new Color object using the hsv color space.
- Jasoco
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Re: Love 0.7 is coming out soon yaaaaaaaaaaaaaaaaa-
Yippie!Yes.
Oh boy! Can't wait to play with it!It is transparent where you haven't painted anything.
I will take a look! Thanks! Still would be nice to have it built-in.This might be relevant to your interests.
h ranges from 0 - 360, s and v from 0 - 1. Use Color.hsv(h,s,v,a) to create a new Color object using the hsv color space.
If I use the lua file, what's the Copyright whatever on it? I use the Sound library now too. I just want to know who to thank for whatever libraries I end up using in the end. The Color.lua file doesn't seem to have a name/copyright header like soundmanager does. Most of the time I like to write my own stuff, but if something I can't do alone comes along I will happily use it.
Also, how many buffers can we have saved in memory? How many canvases can we have hidden for drawing to for later? And can they be bigger than the screen? Or are they restricted to the size of your current window?
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