"Terus" project (tech demo 2)
- Taehl
- Dreaming in associative arrays
- Posts: 1025
- Joined: Mon Jan 11, 2010 5:07 am
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Re: "Terus" project (tech demo)
Try the demo. Since the video, I modified the polar transform to incorporate perspective.
Earliest Love2D supporter who can't Love anymore. Let me disable pixel shaders if I don't use them, dammit!
Lenovo Thinkpad X60 Tablet, built like a tank. But not fancy enough for Love2D 0.10.0+.
Lenovo Thinkpad X60 Tablet, built like a tank. But not fancy enough for Love2D 0.10.0+.
Re: "Terus" project (tech demo)
Gotta be Gyruss. Nice work.
Re: "Terus" project (tech demo)
Keep in mind, fellow posters, that this is an in-process game. We are looking for as much feedback and as many ideas as we can get our hands on to make this a truly interesting project. No idea, comment, or criticism is too small. The more we have, the more we have to work upon.
- Taehl
- Dreaming in associative arrays
- Posts: 1025
- Joined: Mon Jan 11, 2010 5:07 am
- Location: CA, USA
- Contact:
Re: "Terus" project (tech demo)
That's right! You get a cookie.the_leg wrote:Gotta be Gyruss. Nice work.
And as Ensayia said, we'd love to hear any suggestions anyone may have.
Earliest Love2D supporter who can't Love anymore. Let me disable pixel shaders if I don't use them, dammit!
Lenovo Thinkpad X60 Tablet, built like a tank. But not fancy enough for Love2D 0.10.0+.
Lenovo Thinkpad X60 Tablet, built like a tank. But not fancy enough for Love2D 0.10.0+.
Re: "Terus" project (tech demo)
The ship's aura (exhaust flash) disappears when you get killed. There's a slowdown on my machine when the ship collides with an alien and you get that larger than normal explosion. The 'Exit Game' menu takes me to the options screen. I'd like a 640x480 resolution. The fire rate seemed a little slow to me. I think the original had burst type fire if I remember correctly.
Now off to eat my cookie, thanks.
Now off to eat my cookie, thanks.
Re: "Terus" project (tech demo)
The flare dissappearing is an oversight we can fix easily. We know our current method for collisions and particles (the explosions) is slow, and we intend to optimize at some point.
More resolution options will be added. Is there a specific need for a 640x480 res, or is it a matter of preference?
More resolution options will be added. Is there a specific need for a 640x480 res, or is it a matter of preference?
- Taehl
- Dreaming in associative arrays
- Posts: 1025
- Joined: Mon Jan 11, 2010 5:07 am
- Location: CA, USA
- Contact:
Re: "Terus" project (tech demo)
So... Does anyone else have any comments? We should keep making this game, right?
Earliest Love2D supporter who can't Love anymore. Let me disable pixel shaders if I don't use them, dammit!
Lenovo Thinkpad X60 Tablet, built like a tank. But not fancy enough for Love2D 0.10.0+.
Lenovo Thinkpad X60 Tablet, built like a tank. But not fancy enough for Love2D 0.10.0+.
Re: "Terus" project (tech demo)
640x480 was a just a preference. I'd say keep making this. You've really got a lot done and it looks great so far.
Re: "Terus" project (tech demo)
I have a song that I think goes well with this if you're interested.
http://soundcloud.com/nixangrycrow/carereallyon
let me know if you want to do some custom stuff. I have a small group of game musicians ready to strike!
http://soundcloud.com/nixangrycrow/carereallyon
let me know if you want to do some custom stuff. I have a small group of game musicians ready to strike!
I like nonsense, it wakes up the brain cells. Fantasy is a necessary ingredient in living, It's a way of looking at life through the wrong end of a telescope. Which is what I do, And that enables you to laugh at life's realities.
- Dr. Seuss
- Dr. Seuss
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