Pokemon Clone
Re: Pokemon Clone
Thanks! By "clone" i don't mean the same game, but another game with same features and yes, i think i'll make a smaller region different from the older ones and that i'll add minigames and quests to make the gameplay longer. By the way, the project haven't been left, but i've found a way to do tile movement using delta time instead of capping the framerate, so i'm rewriting every script of the game. The resolution has been changed also, now with a 480 * 320 window. (with the older 240 * 160 i had to use glasses to play/debug the game )
- Jasoco
- Inner party member
- Posts: 3727
- Joined: Mon Jun 22, 2009 9:35 am
- Location: Pennsylvania, USA
- Contact:
Re: Pokemon Clone
That's why I called mine "Zelda Style" instead of "Zelda Clone"
Re: Pokemon Clone
Uh.... I got an error.
Error
main.lua:2: attempt to call field 'include' (a nill value)
I've tried on both Linux and the NaCl (Google's implementation of C into the browser) port of LÖVE. I'm kinda hoping to gain some insight about a player controller from this, so... Help?
Error
main.lua:2: attempt to call field 'include' (a nill value)
I've tried on both Linux and the NaCl (Google's implementation of C into the browser) port of LÖVE. I'm kinda hoping to gain some insight about a player controller from this, so... Help?
Re: Pokemon Clone
I've managed to make it work in love 0.5-0 if that helps...
Do you realize the OP is from 2009?
Do you realize the OP is from 2009?
Who is online
Users browsing this forum: Amazon [Bot] and 8 guests