Because it takes a filename.kxait wrote: Anyone know why love.thread.newThread("print(\"hello\");") tells me that no file with that name can be found?
What's everyone working on? (tigsource inspired)
- bartbes
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Re: What's everyone working on? (tigsource inspired)
Re: What's everyone working on? (tigsource inspired)
It can take code as of 0.9.2 too, but it apparently thinks it's a filename if it contains no newlines
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
- bartbes
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Re: What's everyone working on? (tigsource inspired)
The relevant comment in the code says "// Treat the string as Lua code if it's long or has a newline.", where long is apparently 1024 characters.
Re: What's everyone working on? (tigsource inspired)
Rework of my Ludum Dare 33 game, Hax0r. Title screen at the moment. Wee.
(Thank you VideahGams for Löve Potion )
Re: What's everyone working on? (tigsource inspired)
some melee attacks
「JANKENPON」 - punches three times really fast in succession
「CHARGE UPPERCUT」 - charges aura up and releases it as a punch
「GUARD BURST」 - takes a defensive stance against bullies and charges aura up, releasing it later dealing damage to everyone nearby
「HOWLING GALE」 - dash forwards so fast that after a moment the time of opponents is compressed, leaving them open to multiple attacks
「JANKENPON」 - punches three times really fast in succession
「CHARGE UPPERCUT」 - charges aura up and releases it as a punch
「GUARD BURST」 - takes a defensive stance against bullies and charges aura up, releasing it later dealing damage to everyone nearby
「HOWLING GALE」 - dash forwards so fast that after a moment the time of opponents is compressed, leaving them open to multiple attacks
- AntonioModer
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Re: What's everyone working on? (tigsource inspired)
adnzzzzZ, please give web-link of this game. I like it.
Re: What's everyone working on? (tigsource inspired)
You can follow its development here http://hydancer.tumblr.com/
- Ranguna259
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Re: What's everyone working on? (tigsource inspired)
adnzzzzZ, the combat and assets look incredible
Keep up the awesome work
Keep up the awesome work
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Re: What's everyone working on? (tigsource inspired)
I've changed my game/focus since a while back, I'm now making a 2.5D rogue game set in a post-apoc wasteland on another planet.
Last edited by drunken_munki on Sun Aug 07, 2016 4:26 pm, edited 2 times in total.
Re: What's everyone working on? (tigsource inspired)
Playing around with holographic-like interface shader
http://webm.land/media/3qo1.webm
http://webm.land/media/3qo1.webm
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