On Game Maker this was a simple task to do. On HTML5 / JavaScript I know how to force my canvas through CSS to be both horizontally and vertically aligned with the browser window. What's the logic on LOVE?
When I enable the fullscreen, my game window, which is 1200x600, always stays on the top-left corner of the screen.
I tried love.graphics.translate(1366/2 - canvas.w/2, 768/2 - canvas.h) which worked, however, my rectangle graphics were acting a bit weird, like if they were losing frames despite the game being at 64 fps.
Also, is there any way to get the display resolution, something like this:
(display.getWidth()/2 - canvas.w/2, display.getHeight()/2 - canvas.h/2), because that would be really, really useful.
