After I get the object file with
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luajit -b some_library.lua some_library.o
Are there any good guides on the workflow with luajit that anyone can recommend? Stuff seems to be scattered all around.
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luajit -b some_library.lua some_library.o
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luajit -b A/some.lua B/some.lua
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require("some")
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love A
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love B
from http://luajit.org/running.htmlThe output file type is auto-detected from the extension of the output file name:
c — C source file, exported bytecode data.
h — C header file, static bytecode data.
obj or o — Object file, exported bytecode data (OS- and architecture-specific).
raw or any other extension — Raw bytecode file (portable).
Named without .lua, OK.raw or any other extension — Raw bytecode file (portable).
.o is basically a "partial executable" (OS dependent, native) that you can link to when compiling another file to include the lua module so it can be require'd if I understand the docs correctly.padicao2010 wrote:Not compile to a lua file, but compile to Raw bytecode file and can be used as a lua file.
Named without .lua, OK.raw or any other extension — Raw bytecode file (portable).
.c : A c source file, can be open with text editor. The bytecode is shown as a char *. Maybe used in C.
.h : Almost the same as .c, but used as a c header file.
.o, .obj : No clue. I can't run it with luajit.
The advantages of using bytecode compare to source file:
1. no string parse
2. protect source code to a certain extent
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