Ping - A twist on Pong

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Jasoco
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Re: Ping - A twist on Pong

Post by Jasoco »

Positive07 wrote:It's really OS dependent, so if you want to please them all make a key enable or disable just that...
I had a feeling. Which OS' have problems with setting the title every frame? I never planned on doing it in a released game, but am glad to know this problem exists for the future.
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T-Bone
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Re: Ping - A twist on Pong

Post by T-Bone »

bdjnk wrote:Needs more juciness ;)
While a bit out of topic, I really want to thank you for posting that. I think every game I make will be a lot better because of that. And the next Hat Cat update will include some of it too :neko:
Jwiz33
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Re: Ping - A twist on Pong

Post by Jwiz33 »

Hello. This is actually my first post on the forums, haha.
Videahsgams(hope I got his name right) ported the Love2d framework to the 3DS, and now I am porting some simple Love games to the 3DS, and this is a game I would like to port. Is there a way you could release the source code? Or is the source inside of the .love file already? If it is the latter, then I am a fool. :P
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qubodup
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Re: Ping - A twist on Pong

Post by qubodup »

I did not expect this.


https://youtu.be/dsyq_1jEm1w
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
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