Zelda with random dungeons!
Re: Zelda with random dungeons!
Will do, and maybe you're right. I'll give it a try, and see what comes up.
Re: Zelda with random dungeons!
I see no reason you couldn't make a long room with doorways on the sides, for those chains of rooms.
This stuff gives me so many ideas. :L
This stuff gives me so many ideas. :L
- giantofbabil
- Prole
- Posts: 32
- Joined: Tue Dec 15, 2015 6:07 pm
Re: Zelda with random dungeons!
This looks really awesome. Very impressive to see someone working on a project with procedural generation.
Code: Select all
if enemy == lowerClassSaiyan and powerLevel > 9000 then
love.graphics.print("What?! 9000?! There's no way that could be right!", 10, 200)
else
love.graphics.print("You fool!", 10, 200)
end
Re: Zelda with random dungeons!
I'm going to try my hand at a random generated game soon; this was very informative! Thanks for sharing all these ideas.
Re: Zelda with random dungeons!
I was thinking about this game a few days ago. Aren't you working on it anymore? Or did you just stop sharing updates here?
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
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