Since posting this in LUBE thread is sort of necroposting.
How do you guys handle any disconnect from server? I could send client:disconnect thing every time someone exit client properly, but then they just kill the process? Is it right to send a tiny packet over a time to a server proving you are still connected, and let server kicking clients who didnt send this packet? And also i cant understand why onRecieve gets ip as 1,2,3... etc. why its not exactly ip? How to track who sent a packet properly with this continious numeration?
Help with LUBE.
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