LÖVE3D

Showcase your libraries, tools and other projects that help your fellow love users.
Lurker00
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Re: LÖVE3D

Post by Lurker00 »

When I try to run Love 0.10 it keeps giving me the error that it's unable to initialize opengl despite the fact that I have opengl 2.1 and have updated the driver to R309.08. Is there any other requirement that I'm need?
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qubodup
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Re: LÖVE3D

Post by qubodup »

Lurker00 wrote:When I try to run Love 0.10 it keeps giving me the error that it's unable to initialize opengl despite the fact that I have opengl 2.1 and have updated the driver to R309.08. Is there any other requirement that I'm need?
which operating system? Linux?

Is there anything else in the command line? Please copy-paste into [ code ] block.

Advanced opengl stuff is not available with open source amd drivers on Linux unfortunately.

Here's my script for Linux for providing system specs if you'd like to automate getting your sys info: http://codepad.org/NGSPkVod
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
Lurker00
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Re: LÖVE3D

Post by Lurker00 »

Windows Vista. I downloaded the zip file version. This appears when I try to run the program.
https://love2d.org/imgmirrur/BL44Vdt.png

I've been thinking it may be the graphics card. I still have a GeForce 7100 and I haven't been thinking about building a more up-to-date pc until recently. Just working on saving up a bit more money first.
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slime
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Re: LÖVE3D

Post by slime »

Lurker00 wrote:Windows Vista. I downloaded the zip file version. This appears when I try to run the program.
https://love2d.org/imgmirrur/BL44Vdt.png
That's weird – that video card should definitely support OpenGL 2.1.

I just changed that popup window so it displays the detected OpenGL version as well. Do you mind redownloading 0.10.0 (from https://ci.appveyor.com/project/AlexSzp ... /artifacts) and seeing what it says?

If it only detects OpenGL 1.1, then Windows is falling back to Microsoft's opengl software renderer for some reason. You could also try running a third-party program to display the system's OpenGL capabilities.
Lurker00
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Re: LÖVE3D

Post by Lurker00 »

I ran it again and I do get the message saying that it's only detecting OpenGL 1.1.
https://love2d.org/imgmirrur/5zWRq0m.png

I checked up on two OpenGL viewers and they're showing the version is 2.1
https://love2d.org/imgmirrur/6hgO2zu.png
https://love2d.org/imgmirrur/y1cNn9J.png

Is there any reason why Windows is only seeing OpenGL 1.1? Also, thanks for taking the time to help me out.
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Karai17
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Re: LÖVE3D

Post by Karai17 »

And to be 100% certain, your monitor is plugged into your NVIDIA 7100 and not into your motherboard's onboard chip? Otherwise... I have no idea. :\
STI - An awesome Tiled library
LÖVE3D - A 3D library for LÖVE 0.10+

Dev Blog | GitHub | excessive ❤ moé
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shakesoda
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Re: LÖVE3D

Post by shakesoda »

Karai17 wrote:And to be 100% certain, your monitor is plugged into your NVIDIA 7100 and not into your motherboard's onboard chip? Otherwise... I have no idea. :\
That *is* the onboard chip.

I'm not sure why it's using GL 1.1 for love, that should not be happening. I'm not sure that GPU supports everything I'm using in the demo, but love should at least boot up on it.
excessive ❤ moé (LÖVE3D, CPML, ...). holo on IRC.
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slime
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Re: LÖVE3D

Post by slime »

Lurker00 wrote:I ran it again and I do get the message saying that it's only detecting OpenGL 1.1.
https://love2d.org/imgmirrur/5zWRq0m.png
Is that happening just by running LÖVE on its own (i.e. the no-game screen)?

It seems like Microsoft's OpenGL 1.1 software renderer is being used rather than your GPU, but I don't know why. LÖVE even tells the system to never try to use the MS software renderer.
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shakesoda
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Re: LÖVE3D

Post by shakesoda »

Not really an update, but a pretty good showcase for this!

Our LD33 game, Shark Swimulator (please rate if you can!)
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excessive ❤ moé (LÖVE3D, CPML, ...). holo on IRC.
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Karai17
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Re: LÖVE3D

Post by Karai17 »

A quick update:

I've been working on adding a new physics engine, Bullet Physics, to LOVE. Over the past week or so I've managed to get the basics up and running and have recorded a quick little video to show off. We'll be posting our Bullet library to GitHub in the coming weeks as get more functionality in it. :D

STI - An awesome Tiled library
LÖVE3D - A 3D library for LÖVE 0.10+

Dev Blog | GitHub | excessive ❤ moé
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