What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
User avatar
Ulydev
Party member
Posts: 445
Joined: Mon Nov 10, 2014 10:46 pm
Location: Paris
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by Ulydev »

Jasoco wrote:The presentation of this game is awesome. From the scanlines to the onscreen text and the simple colors. I love it.
Thanks ! That's very appreciated ;)
User avatar
Skeiks
Citizen
Posts: 51
Joined: Wed Jan 28, 2015 1:51 pm

Re: What's everyone working on? (tigsource inspired)

Post by Skeiks »

Image

Continuing work on this game, Forerunners. I started messing around with using a really simple shader for non-directional light, the boids algorithm and procedurally generating the grass. I'm pretty happy with how it's starting to look, I might even have a demo for all the features I've put in soon.
User avatar
Reef
Prole
Posts: 33
Joined: Sun Mar 04, 2012 10:19 pm

Re: What's everyone working on? (tigsource inspired)

Post by Reef »

Sharing this so that I actually finish it!
snowblower.gif
snowblower.gif (276.12 KiB) Viewed 5437 times
User avatar
NightKawata
Party member
Posts: 294
Joined: Tue Jan 01, 2013 9:18 pm
Location: Cyberspace, Room 6502
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by NightKawata »



This is the first boss you get to fight off against in the Metanet Hunter scheduled for 2015. More information soon
"I view Python for game usage about the same as going fishing with a stick of dynamite. It will do the job but it's big, noisy, you'll probably get soaking wet and you've still got to get the damn fish out of the water." -taylor
davisdude
Party member
Posts: 1154
Joined: Sun Apr 28, 2013 3:29 am
Location: North Carolina

Re: What's everyone working on? (tigsource inspired)

Post by davisdude »

Looking good! Is that in any way based stylistically off of Sonic?
GitHub | MLib - Math and shape intersections library | Walt - Animation library | Brady - Camera library with parallax scrolling | Vim-love-docs - Help files and syntax coloring for Vim
User avatar
kbmonkey
Party member
Posts: 139
Joined: Tue Sep 01, 2015 12:19 pm
Location: Sydney
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by kbmonkey »

I am making a point-and-click adventure library called SLIME. It is only two weeks old and still under heavy development, but the functionality that is there works. I would not recommend creating games with it just yet as the API is still evolving, but anybody is welcome to play with it. :ultrahappy:

I want to thank these people for making use of their code:

* kikito, for your animation library, anim8.
* GloryFish, for your A* path finding lua code.
* Bresenham's Line Algorithm from roguebasin.com

SLIME Website
SLIME Tutorial

Image
User avatar
SiENcE
Party member
Posts: 806
Joined: Thu Jul 24, 2008 2:25 pm
Location: Berlin/Germany
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by SiENcE »

Aon of Sands "let's play" during GameOver Milano 2015.
Post Reply

Who is online

Users browsing this forum: Ahrefs [Bot] and 18 guests