Nice, the movement feels a lot better and it's easier to control the player. Some small bugs I noticed:
On level eight 'W' restarts the level? I think it might only be when trying to use the teleporter on the right.
The white dot showing what character you're currently playing as is drawn on top of the other character.
Error when loading levelNine.
Other than that, this shows some potential
Loophole - 2D Puzzle Platformer
- DeltaF1
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Re: Loophole - 2D Puzzle Platformer
It resets the level because you're falling into lava IIRC
Re: Loophole - 2D Puzzle Platformer
Oh, that's right...
Re: Loophole - 2D Puzzle Platformer
Man this game is actually fun, nice work
Re: Loophole - 2D Puzzle Platformer
Wow, you don't have to change everything from the feedback of one person, but I'm glad I could help. xD
But I will say this: The new version is waaaaay easier. I didn't find myself missing jumps all the time when trying to land one character on the other, but the solution to the puzzles also stays the same.
So I guess, now, the game kind of needs some more difficult puzzles... :L
PS: I did the same thing as Kasperelo where I hit W and instantly died from lava. It wouldn't have been confusing if there were a death animation
But I will say this: The new version is waaaaay easier. I didn't find myself missing jumps all the time when trying to land one character on the other, but the solution to the puzzles also stays the same.
So I guess, now, the game kind of needs some more difficult puzzles... :L
PS: I did the same thing as Kasperelo where I hit W and instantly died from lava. It wouldn't have been confusing if there were a death animation
Re: Loophole - 2D Puzzle Platformer
To be honest, a lot of the stuff you mentioned was a solution to other peoples complaints, and I wasn't sure about the flip bit either, I think a lot of the changes you suggested would have happened over time anyway
I've started work on levels, but 6th form has just started again for me so development has to slow down for a while
I've started work on levels, but 6th form has just started again for me so development has to slow down for a while
"It just needs a few small tweaks", 5 hours pass, "Lets just start again"
Re: Loophole - 2D Puzzle Platformer
While I'm thinking about it, I feel like if this game were a typical puzzle platformerer the obvious thing to expect next would be
• A pressure plate that opens a door
• A level with 3 characters to switch
• Something that uses the cool gravity flipping (You could probably still use that switching code, just in a different way from "Press F to Flip Gravity!")
• A pressure plate that opens a door
• A level with 3 characters to switch
• Something that uses the cool gravity flipping (You could probably still use that switching code, just in a different way from "Press F to Flip Gravity!")
Re: Loophole - 2D Puzzle Platformer
Yeah, All the filp code is still there but the button is just disabled, I might have some characters be forced into the filpped state instead of having the toggle because you can cheat really easily with it :/
Possibly a button in the map to flip the entire map over....
More characters is definatly going to be a thing, but that comes with the level design, which I'm quite bad at
I was toying with the idea of some players doing different things when frozen, e.g. becoming wider depending on x velocity, so you can make big platforms from fast moving players, players that flip every time they are frozen, ect.
Possibly a button in the map to flip the entire map over....
More characters is definatly going to be a thing, but that comes with the level design, which I'm quite bad at
I was toying with the idea of some players doing different things when frozen, e.g. becoming wider depending on x velocity, so you can make big platforms from fast moving players, players that flip every time they are frozen, ect.
"It just needs a few small tweaks", 5 hours pass, "Lets just start again"
Re: Loophole - 2D Puzzle Platformer
Cool ideas!
Re: Loophole - 2D Puzzle Platformer
I like this game too.
I like your idea of having the gravity flip caused by a button or area on the map. Also, I hope you don't mind, but I've been playing around with some level ideas. Here's one that I came up with:
I like your idea of having the gravity flip caused by a button or area on the map. Also, I hope you don't mind, but I've been playing around with some level ideas. Here's one that I came up with:
Code: Select all
currentLevelX, currentLevelY = 10,10
add_block(-400, 325, 100, 125)
add_block(0, 325, 100, 125)
add_block(400, 325, 100, 125)
add_block(-150, 550, 400, 25)
add_zone(-400,250,75,75, 255,179,71,100, 1)
add_zone(0,475,75,75, 119,221,119,100, 2)
add_player(450,304.9,24,40, 255,179,71, 1)
add_player(425,304.9,24,40, 119,221,119, 2)
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