Lube: Multiple connections going at once.

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Ethan-Taylor
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Lube: Multiple connections going at once.

Post by Ethan-Taylor »

Hey guys,
Ethan here.

I've been messing around with LUBE for a first multiplayer game I'm creating.
But the only problem is that the example that I downloaded for LUBE only handles one connection at a time.

Is it possible to have multiple players connected and all draw them on the screen?

Also is it possible to identify players with an id? Or maybe have a player limit?

Thanks,

Ethan
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bartbes
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Re: Lube: Multiple connections going at once.

Post by bartbes »

Ethan-Taylor wrote: Is it possible to have multiple players connected and all draw them on the screen?
Of course.
Ethan-Taylor wrote: Also is it possible to identify players with an id? Or maybe have a player limit?
Lube gives you a clientid, that is used when you want to send messages to that client, and can also be used as an identifier for your own purposes.
Ethan-Taylor
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Joined: Mon Nov 24, 2014 9:15 pm

Re: Lube: Multiple connections going at once.

Post by Ethan-Taylor »

bartbes wrote:
Ethan-Taylor wrote: Is it possible to have multiple players connected and all draw them on the screen?
Of course.
Is there any introductory topics about this?
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bartbes
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Re: Lube: Multiple connections going at once.

Post by bartbes »

It's exactly the same as having one client.
Ethan-Taylor
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Re: Lube: Multiple connections going at once.

Post by Ethan-Taylor »

bartbes wrote:It's exactly the same as having one client.
Sorry bartbes for the slow reply, schools been getting a bit hard lately.

I might seem a little annoying, but I cannot see how I could have multiple connections at once.
I mean, I can connect to clients to one server, but when I have them both send packets with a 'name' variable in them, they seem to get mixed up and output weird values.

I'm sorry if I'm taking up time but do you have some example code I can use for the purpose described in my initial post?

If so that would be great and it would help me understand more,
Thanks,
Ethan.
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