My Adventure Game Engine - Making Way For Adventure Engine 2
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- Prole
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Re: My Adventure Game Engine - GIT friendly since 2010!
Just uselessposting to say HOT DAMN. This is nifty as all get-out.
- Jasoco
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Re: My Adventure Game Engine - GIT friendly since 2010!
I'm currently rewriting my Adventure engine using better methods that I've learned since I last programmed it. My old code is a mess. Time to drop the cruft and start over. I tried to just modify the current code and it's such a mess. I hardcoded sizes and stuff and there's just soooo much of it that needs to be dropped. Time to begin again. Whoo. Already have a new scrolling map system using Translate instead of my old camera system. So much easier and so much less code. Should have used it from the start.
Hope to have a prototype and new thread for it in the next few weeks.
Hope to have a prototype and new thread for it in the next few weeks.
- TechnoCat
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Re: My Adventure Game Engine - GIT friendly since 2010!
I hope to see the progress on github.Jasoco wrote:Hope to have a prototype and new thread for it in the next few weeks.
- Jasoco
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Re: My Adventure Game Engine - GIT friendly since 2010!
If I can remember how to upload to it again.TechnoCat wrote:I hope to see the progress on github.Jasoco wrote:Hope to have a prototype and new thread for it in the next few weeks.
- Robin
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Re: My Adventure Game Engine - GIT friendly since 2010!
Code: Select all
git push
Help us help you: attach a .love.
- TechnoCat
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Re: My Adventure Game Engine - GIT friendly since 2010!
Let's not oversimplify now.Robin wrote:Code: Select all
git push
This should do it:
Code: Select all
git commit -a (-a will commit all changes)
git push
- Robin
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Re: My Adventure Game Engine - GIT friendly since 2010!
Yeah, it will probably what he needs, but it's bad practice.
Jasoco: commit regularly, preferably after every change. It will make git more effective.
Jasoco: commit regularly, preferably after every change. It will make git more effective.
Help us help you: attach a .love.
- Jasoco
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Re: My Adventure Game Engine - GIT friendly since 2010!
Every change? I Command+S all the time. Do you mean every save or every time I finish for the day or something? I remember there were three commands I needed. They're probably in this thread somewhere. I should have written them down and created a script to do it for me.
I won't be replacing the original project until the new version is a little more mature. Right now all I have is this...
But it's already better because it has a tighter collision grid for colliding with quarter tiles and not just full tiles.
Rebuilding from the ground up, baby.
I won't be replacing the original project until the new version is a little more mature. Right now all I have is this...
But it's already better because it has a tighter collision grid for colliding with quarter tiles and not just full tiles.
Rebuilding from the ground up, baby.
- nevon
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Re: My Adventure Game Engine - GIT friendly since 2010!
Basically every time you make something useful. There's no point in updating if all you've done is change a couple of strings (unless you're finished for the day, or something), but if you've added some functionality, fixed a bug, made some architectural change, etc. commit and push.Jasoco wrote:Every change? I Command+S all the time. Do you mean every save or every time I finish for the day or something?
- BlackBulletIV
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Re: My Adventure Game Engine - GIT friendly since 2010!
How do you make a plain "git push" work? I always have to do "git push origin master" (changing "master" to whatever branch I'm using, which is almost always "master"), which I've aliased as "git pushom".
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