I like the whole project. Looks very promising.
Will it be a sandbox/toy or are you planning to add some sorts of puzzles?
And in case you like feedback: I suggest making the inside of the boxes a slightly different color than the background (a little lighter or a little darker would probably be enough).
Edit: And one more question: How do you handle cyclic blueprints? Wouldn't it be easy to crash the game by making an infinite loop?
The Blueprints Machine
Re: The Blueprints Machine
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Re: The Blueprints Machine
Hi micha!micha wrote:I like the whole project. Looks very promising.
Will it be a sandbox/toy or are you planning to add some sorts of puzzles?
And in case you like feedback: I suggest making the inside of the boxes a slightly different color than the background (a little lighter or a little darker would probably be enough).
Edit: And one more question: How do you handle cyclic blueprints? Wouldn't it be easy to crash the game by making an infinite loop?
yes, the game is about puzzles, but the way to interact and solve the puzzles is via the blueprints, thus requiring other kind of skills
thanks for the feedback on the colors!
I had lots of problems with cyclic blueprints, but I think I managed to get it working fine, for now. it supports infinite loops without crashing
Re: The Blueprints Machine
This is awesome! Reminds me of Quartz Composer. Looking forward to the finished product.
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Re: The Blueprints Machine
Exactly the impression I got when I first saw it.bdjnk wrote:This is awesome! Reminds me of Quartz Composer. Looking forward to the finished product.
Re: The Blueprints Machine
Back after a week-long break. Working on a level now
Re: The Blueprints Machine
Finally implemented a full (yet, simple) level. I hope now it makes it clearer how the game itself will work using the blueprints
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Re: The Blueprints Machine
I did, qbasic, would nostalgia againnuno wrote:How many of you played Gorillas in DOS?
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