The Blueprints Machine

Show off your games, demos and other (playable) creations.
User avatar
micha
Inner party member
Posts: 1083
Joined: Wed Sep 26, 2012 5:13 pm

Re: The Blueprints Machine

Post by micha »

I like the whole project. Looks very promising.

Will it be a sandbox/toy or are you planning to add some sorts of puzzles?

And in case you like feedback: I suggest making the inside of the boxes a slightly different color than the background (a little lighter or a little darker would probably be enough).

Edit: And one more question: How do you handle cyclic blueprints? Wouldn't it be easy to crash the game by making an infinite loop?
User avatar
nuno
Party member
Posts: 137
Joined: Wed Dec 11, 2013 12:00 pm
Location: Portugal
Contact:

Re: The Blueprints Machine

Post by nuno »

micha wrote:I like the whole project. Looks very promising.

Will it be a sandbox/toy or are you planning to add some sorts of puzzles?

And in case you like feedback: I suggest making the inside of the boxes a slightly different color than the background (a little lighter or a little darker would probably be enough).

Edit: And one more question: How do you handle cyclic blueprints? Wouldn't it be easy to crash the game by making an infinite loop?
Hi micha!

yes, the game is about puzzles, but the way to interact and solve the puzzles is via the blueprints, thus requiring other kind of skills ;)
thanks for the feedback on the colors!

I had lots of problems with cyclic blueprints, but I think I managed to get it working fine, for now. it supports infinite loops without crashing ;)
User avatar
bdjnk
Citizen
Posts: 81
Joined: Wed Jul 03, 2013 11:44 pm

Re: The Blueprints Machine

Post by bdjnk »

This is awesome! Reminds me of Quartz Composer. Looking forward to the finished product.
User avatar
nuno
Party member
Posts: 137
Joined: Wed Dec 11, 2013 12:00 pm
Location: Portugal
Contact:

Re: The Blueprints Machine

Post by nuno »

First draft of the levels map

Image
User avatar
Jasoco
Inner party member
Posts: 3727
Joined: Mon Jun 22, 2009 9:35 am
Location: Pennsylvania, USA
Contact:

Re: The Blueprints Machine

Post by Jasoco »

bdjnk wrote:This is awesome! Reminds me of Quartz Composer. Looking forward to the finished product.
Exactly the impression I got when I first saw it.
User avatar
nuno
Party member
Posts: 137
Joined: Wed Dec 11, 2013 12:00 pm
Location: Portugal
Contact:

Re: The Blueprints Machine

Post by nuno »

Back after a week-long break. Working on a level now :)

Image
pel
Prole
Posts: 28
Joined: Mon Aug 17, 2015 6:48 am

Re: The Blueprints Machine

Post by pel »

It's like you are redoing Max/MSP & Jitter.

https://cycling74.com
User avatar
nuno
Party member
Posts: 137
Joined: Wed Dec 11, 2013 12:00 pm
Location: Portugal
Contact:

Re: The Blueprints Machine

Post by nuno »

Finally implemented a full (yet, simple) level. I hope now it makes it clearer how the game itself will work using the blueprints :)

User avatar
nuno
Party member
Posts: 137
Joined: Wed Dec 11, 2013 12:00 pm
Location: Portugal
Contact:

Re: The Blueprints Machine

Post by nuno »

How many of you played Gorillas in DOS? :D

Image
User avatar
zorg
Party member
Posts: 3468
Joined: Thu Dec 13, 2012 2:55 pm
Location: Absurdistan, Hungary
Contact:

Re: The Blueprints Machine

Post by zorg »

nuno wrote:How many of you played Gorillas in DOS? :D
I did, qbasic, would nostalgia again :3
Me and my stuff :3True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.
Post Reply

Who is online

Users browsing this forum: Amazon [Bot], Bing [Bot] and 1 guest