Automatic Game Updates
Automatic Game Updates
I wrote a blog post on how to make an auto-updater for your LÖVE game. I thought this was really cool and easy so I thought I'd share it here https://github.com/adonaac/blog/issues/6
Re: Automatic Game Updates
Very cool, and surprisingly straightforward. Way easier than messing with io or whatever the other methods are. Kind of surprising no one's thought of it before.
Possession - Escape from the Nether Regions, my roguelike made in LÖVE for the 2013 7-Day Roguelike Challenge
And its sequel, simply called Possession , which is available on itch.io or Steam, and whose engine I've open-sourced!
And its sequel, simply called Possession , which is available on itch.io or Steam, and whose engine I've open-sourced!
- Jasoco
- Inner party member
- Posts: 3726
- Joined: Mon Jun 22, 2009 9:35 am
- Location: Pennsylvania, USA
- Contact:
Re: Automatic Game Updates
Concerned Joe did it already. There's two .love files that get run. The first one is a launcher with news and an updater that checks for new versions, then downloads it and runs the new version of the game. Quite genius actually.
Re: Automatic Game Updates
With the popularity of Minecraft, people are now fairly accustomed to the idea of launching a news/updater first, where you can log in, update the client etc.
I think it's important to think about if this is really necessary for your game, however. For multiplayer games, it's essential, since things can go very wrong if people are using different versions of the game. For single-player games, it really depends on how much you're planning to update. For most single-player games, most players will likely expect to be able to jump straight in.
I think it's important to think about if this is really necessary for your game, however. For multiplayer games, it's essential, since things can go very wrong if people are using different versions of the game. For single-player games, it really depends on how much you're planning to update. For most single-player games, most players will likely expect to be able to jump straight in.
My game called Hat Cat and the Obvious Crimes Against the Fundamental Laws of Physics is out now!
Re: Automatic Game Updates
Thanks for writing this, it's pretty easy to get a grasp of.
Re: Automatic Game Updates
This is a cool feature and a definite must when you distribute your game as a standalone.
Unfortunately an auto-update service is not trivial to scale/maintain if you have a massively popular game.
Still, an auto-updater would work well for small freeware or free-to-play games.
A few people have previously done things like this with Love and I have tried similar techniques using Lua.Kind of surprising no one's thought of it before
Unfortunately an auto-update service is not trivial to scale/maintain if you have a massively popular game.
Still, an auto-updater would work well for small freeware or free-to-play games.
Who is online
Users browsing this forum: Amazon [Bot], Bing [Bot] and 1 guest