The Blueprints Machine

Show off your games, demos and other (playable) creations.
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micha
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Re: The Blueprints Machine

Post by micha »

I like the whole project. Looks very promising.

Will it be a sandbox/toy or are you planning to add some sorts of puzzles?

And in case you like feedback: I suggest making the inside of the boxes a slightly different color than the background (a little lighter or a little darker would probably be enough).

Edit: And one more question: How do you handle cyclic blueprints? Wouldn't it be easy to crash the game by making an infinite loop?
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nuno
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Re: The Blueprints Machine

Post by nuno »

micha wrote:I like the whole project. Looks very promising.

Will it be a sandbox/toy or are you planning to add some sorts of puzzles?

And in case you like feedback: I suggest making the inside of the boxes a slightly different color than the background (a little lighter or a little darker would probably be enough).

Edit: And one more question: How do you handle cyclic blueprints? Wouldn't it be easy to crash the game by making an infinite loop?
Hi micha!

yes, the game is about puzzles, but the way to interact and solve the puzzles is via the blueprints, thus requiring other kind of skills ;)
thanks for the feedback on the colors!

I had lots of problems with cyclic blueprints, but I think I managed to get it working fine, for now. it supports infinite loops without crashing ;)
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bdjnk
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Re: The Blueprints Machine

Post by bdjnk »

This is awesome! Reminds me of Quartz Composer. Looking forward to the finished product.
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nuno
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Re: The Blueprints Machine

Post by nuno »

First draft of the levels map

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Jasoco
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Re: The Blueprints Machine

Post by Jasoco »

bdjnk wrote:This is awesome! Reminds me of Quartz Composer. Looking forward to the finished product.
Exactly the impression I got when I first saw it.
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nuno
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Re: The Blueprints Machine

Post by nuno »

Back after a week-long break. Working on a level now :)

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pel
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Re: The Blueprints Machine

Post by pel »

It's like you are redoing Max/MSP & Jitter.

https://cycling74.com
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nuno
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Re: The Blueprints Machine

Post by nuno »

Finally implemented a full (yet, simple) level. I hope now it makes it clearer how the game itself will work using the blueprints :)

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nuno
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Re: The Blueprints Machine

Post by nuno »

How many of you played Gorillas in DOS? :D

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zorg
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Re: The Blueprints Machine

Post by zorg »

nuno wrote:How many of you played Gorillas in DOS? :D
I did, qbasic, would nostalgia again :3
Me and my stuff :3True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.
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