Looks amazing! I'm not up to date on the project, but one issue I found in the .love posted above is that when drawing a sprite-frame, when the mouse draws outside the designated box (), the user is still apparently drawing onto the sprite sheet.
Beyond that, I still don't fully understand what all the options mean.
Süsse, awesome sprite sheet editor
- CaptainMaelstrom
- Party member
- Posts: 161
- Joined: Sat Jan 05, 2013 10:38 pm
Re: Super Ultra Mega Fantastic Sprite Editor
I like how pretty the gui is and I feel like I do need this tool -- making animated sprites in GIMP is rather tedious. I found some things that made this tool pretty unusable for me though:
No tooltips. There are some buttons that I can't tell what they do.
When I press play, only the first frame is drawn, the rest appear empty, even though when I manually change frames, I've drawn in them.
No brushes, and no brush resizing? No a big deal or small sprites, but working with anything larger than 32x32 will be difficult.
Zoom granularity. I wish zooming was a little more relative/granular/incremental. Currently, the zoom I want seems to be in between steps.
No resizing or fullscreen.
I hope you keep working on this! It has potential. For now I will stick to GIMP .
No tooltips. There are some buttons that I can't tell what they do.
When I press play, only the first frame is drawn, the rest appear empty, even though when I manually change frames, I've drawn in them.
No brushes, and no brush resizing? No a big deal or small sprites, but working with anything larger than 32x32 will be difficult.
Zoom granularity. I wish zooming was a little more relative/granular/incremental. Currently, the zoom I want seems to be in between steps.
No resizing or fullscreen.
I hope you keep working on this! It has potential. For now I will stick to GIMP .
- alberto_lara
- Party member
- Posts: 372
- Joined: Wed Oct 30, 2013 8:59 pm
Re: Super Ultra Mega Fantastic Sprite Editor
Thanks for the feedback guys! I know I've said this a couple of times but.. I'll try to fix some (hopefuly all) of the issues this weekend. Again, thanks.
- TheOddByte
- Prole
- Posts: 35
- Joined: Sun Dec 15, 2013 7:15 pm
Re: Super Ultra Mega Fantastic Sprite Editor
Awesome work on this, I'll definitely use this for future artwork as it's easy to use and I'm not a designer
Is there a way to copy the current frame to a new one? And where's the remover tool?
Edit: One suggestion, add tooltips for the buttons.
Edit 2: It's something
Is there a way to copy the current frame to a new one? And where's the remover tool?
Edit: One suggestion, add tooltips for the buttons.
Edit 2: It's something
What's the object-oriented way to get wealthy? Inheritance.
- alberto_lara
- Party member
- Posts: 372
- Joined: Wed Oct 30, 2013 8:59 pm
Re: Super Ultra Mega Fantastic Sprite Editor
I just (sort of) added tooltips to the components you can download the latest here: https://github.com/tavuntu/spriteEditor/Awesome work on this, I'll definitely use this for future artwork as it's easy to use and I'm not a designer
Is there a way to copy the current frame to a new one? And where's the remover tool?
On the side bar, at the bottom there are 2 buttons, one of them copies the frame from the right and the other from left, with Ctrl + Alt + C you clear the current frame, and click while pressing E, that's the pixel eraser.
I still need to fix another things like the zoom.
Re: Super Ultra Mega Fantastic Sprite Editor
Is there fullscreen? Fullscreen would be really nice.
((_((_CRAYOLA_((_((_> GitHub <_((_((_CRAYOLA_((_(()
- alberto_lara
- Party member
- Posts: 372
- Joined: Wed Oct 30, 2013 8:59 pm
Re: Super Ultra Mega Fantastic Sprite Editor
I'll add a button for that tomorrow.
- alberto_lara
- Party member
- Posts: 372
- Joined: Wed Oct 30, 2013 8:59 pm
Re: Super Ultra Mega Fantastic Sprite Editor
Just updated the post, added:
- Full screen mode
- Tooltips (updated GOOi for this)
- A more granular zooming.
- An experimental button in the bottom.
That's because the animation is not saved in a file yet, once you save it just one time, it will be saved automatically when pressing the Play button (I added an option for this in the Options screen).When I press play, only the first frame is drawn, the rest appear empty,
Not really sure what you mean, can you please explain that to me? Thanks.when drawing a sprite-frame, when the mouse draws outside the designated box (), the user is still apparently drawing onto the sprite sheet.
- alberto_lara
- Party member
- Posts: 372
- Joined: Wed Oct 30, 2013 8:59 pm
Re: Süsse, a sprite sheet editor
Hi, Post updated with the official name (Süsse) and it works with LÖVE 0.10.0 now. Süsse uses GÖÖi as graphics user interface, but not the last version of it.
Re: Süsse, a sprite sheet editor
on my third press on the "newFile"
it stopped working "the button new file". (previously i pressed OS! button several times and played with other stuff...)
other things were working.
anyway, nice UI
it stopped working "the button new file". (previously i pressed OS! button several times and played with other stuff...)
other things were working.
anyway, nice UI
Our LÖVE Gamedev blog Zabuyaki (an open source retro beat 'em up game). Twitter: @Zabuyaki.
LÖVE & Lua Video Lessons in Russian / Видео уроки по LÖVE и Lua
LÖVE & Lua Video Lessons in Russian / Видео уроки по LÖVE и Lua
Who is online
Users browsing this forum: Ahrefs [Bot], zingo and 2 guests