Show off your games, demos and other (playable) creations.
qubodup
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by qubodup » Thu Aug 13, 2015 12:44 am
Ranguna259 wrote: bezier curve.love
Couldn't keep myself from making a weird bezier curve painter.
https://www.youtube.com/watch?v=eVEi2N5UASo
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splines.love
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lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
nuno
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by nuno » Thu Aug 13, 2015 8:50 am
big relief as I managed to finalize(99%) one of the most important features of the core mechanics, node groups!
Ranguna259
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by Ranguna259 » Thu Aug 13, 2015 7:55 pm
Hahaha, that was unexpected
nuno wrote: big relief as I managed to finalize(99%) one of the most important features of the core mechanics, node groups!
Great work, keep it up
LoveDebug - A library that will help you debug your game with an on-screen fully interactive lua console, you can even do code hotswapping
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nuno
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by nuno » Fri Aug 14, 2015 9:58 am
Just added a video node to The Blueprints Machine and having quite a lot of fun with it
I actually don't remember ever developing something that gave me the opportunity to play so much during development as this one does
PS - also got the IndieDB entry approved, yay!
http://www.indiedb.com/games/the-blueprints-machine
FlattenedTesseract
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by FlattenedTesseract » Fri Aug 14, 2015 4:37 pm
Cool project! Any Idea on when you're going to make it downloadable?
nuno
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by nuno » Fri Aug 14, 2015 4:39 pm
FlattenedTesseract wrote: Cool project! Any Idea on when you're going to make it downloadable?
uhh.. its going to take a while, I just barely started! I might consider early access
Kasperelo
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by Kasperelo » Fri Aug 14, 2015 5:33 pm
Wow, this looks really neat!
nuno
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by nuno » Sat Aug 15, 2015 6:57 am
Alright folks, by popular request, here are the beziers
Plus, collapsing/expanding nodes, and new binary nodes to do cool stuff
Jasoco
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by Jasoco » Sat Aug 15, 2015 8:42 am
This is so interesting. I'm fascinated.
Have you thought about putting minimize (collapse) and close (delete) buttons in the titlebar of the nodes instead of having to press H or delete?
nuno
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by nuno » Sat Aug 15, 2015 3:48 pm
Jasoco wrote: This is so interesting. I'm fascinated.
Have you thought about putting minimize (collapse) and close (delete) buttons in the titlebar of the nodes instead of having to press H or delete?
I did, maybe I'll add that later... UI is a pain
btw, added a new node today: noise!
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