The Blueprints Machine

Show off your games, demos and other (playable) creations.
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qubodup
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Re: The Blueprints Machine

Post by qubodup »

Ranguna259 wrote:bezier curve.love
Couldn't keep myself from making a weird bezier curve painter. :)

https://www.youtube.com/watch?v=eVEi2N5UASo
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splines.love
(672 Bytes) Downloaded 132 times
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
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nuno
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Re: The Blueprints Machine

Post by nuno »

big relief as I managed to finalize(99%) one of the most important features of the core mechanics, node groups! :D

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Ranguna259
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Re: The Blueprints Machine

Post by Ranguna259 »

qubodup wrote:
Ranguna259 wrote:bezier curve.love
Couldn't keep myself from making a weird bezier curve painter. :)
https://www.youtube.com/watch?v=eVEi2N5UASo
Hahaha, that was unexpected :rofl:
nuno wrote:big relief as I managed to finalize(99%) one of the most important features of the core mechanics, node groups! :D
Great work, keep it up :D
LoveDebug- A library that will help you debug your game with an on-screen fully interactive lua console, you can even do code hotswapping :D

Check out my twitter.
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nuno
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Re: The Blueprints Machine

Post by nuno »

Just added a video node to The Blueprints Machine and having quite a lot of fun with it
I actually don't remember ever developing something that gave me the opportunity to play so much during development as this one does :D



PS - also got the IndieDB entry approved, yay! http://www.indiedb.com/games/the-blueprints-machine
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FlattenedTesseract
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Re: The Blueprints Machine

Post by FlattenedTesseract »

Cool project! Any Idea on when you're going to make it downloadable?
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nuno
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Re: The Blueprints Machine

Post by nuno »

FlattenedTesseract wrote:Cool project! Any Idea on when you're going to make it downloadable?
uhh.. its going to take a while, I just barely started! I might consider early access :P
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Kasperelo
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Re: The Blueprints Machine

Post by Kasperelo »

Wow, this looks really neat!
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nuno
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Re: The Blueprints Machine

Post by nuno »

Alright folks, by popular request, here are the beziers :D

Plus, collapsing/expanding nodes, and new binary nodes to do cool stuff :D

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Jasoco
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Re: The Blueprints Machine

Post by Jasoco »

This is so interesting. I'm fascinated.

Have you thought about putting minimize (collapse) and close (delete) buttons in the titlebar of the nodes instead of having to press H or delete?
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nuno
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Re: The Blueprints Machine

Post by nuno »

Jasoco wrote:This is so interesting. I'm fascinated.

Have you thought about putting minimize (collapse) and close (delete) buttons in the titlebar of the nodes instead of having to press H or delete?
I did, maybe I'll add that later... UI is a pain :P

btw, added a new node today: noise! :D

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