Hello guys.
I figured i would release my first game using love.
This thread is also to gpost an update log as i will be adding features and fixing bugs.
I would love to know what you guys would like to see in the game aswell as what you guys dont want to see.
About:
So this game is actually inspired by flappy bird.
Basically, all you do is dodge the fireballs.
The red fireball deals two damage.
The yellow fireball? Stuns and deals one damage.
The blue fireball? Slows you and deals one damage.
The brown fireball? Deals one damage.
The speed of the fireballs are random, but are affected by time in the current game and how much exp you have.
Note: If the game gets too hard then reset. However in future updates skills will be added and maybe even some cosmetics all unlocked using exp.
Controls:
Up - move up
Down - move down
Left mouse - menu selection
---Future updates---
Power ups unlocked by exp
Optimizing and cleaning of code
---known issues---
Credits do not work
Settings do not work
The Sorceres Will
The Sorceres Will
- Attachments
-
- The Sorceres Will.love
- (1.06 MiB) Downloaded 121 times
- qubodup
- Inner party member
- Posts: 775
- Joined: Sat Jun 21, 2008 9:21 pm
- Location: Berlin, Germany
- Contact:
Re: The Sorceres Will
This fullscreen messes with my dualscreen setup
Pressing "q" in the intro with love9.2:
Like the character dressup, didn't really understand what was going on.. why different colors... does the moon do anything?... why two lines? what's that bell sound?..
I'd halve the sound levels by default too.
http://youtu.be/2hf7dfy37Wk
Pressing "q" in the intro with love9.2:
Code: Select all
Error: main.lua:30: attempt to call field 'keypressed' (a nil value)
stack traceback:
main.lua:30: in function <main.lua:29>
[string "boot.lua"]:433: in function <[string "boot.lua"]:413>
[C]: in function 'xpcall'
I'd halve the sound levels by default too.
http://youtu.be/2hf7dfy37Wk
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
Re: The Sorceres Will
Thanks for the feedback!
In the next update im going to fix the credits and setting menu so you can adjust sounds and fullscreen ect.
I am probably adding to much sound.
Have you took a look at the code?
If so whats your thought on the structure of it?
Is it messy?
Easy to read?
Ill be posting the update in a few days. Harder to wok on it now that i have work and im starting on my next game.
In the next update im going to fix the credits and setting menu so you can adjust sounds and fullscreen ect.
I am probably adding to much sound.
Have you took a look at the code?
If so whats your thought on the structure of it?
Is it messy?
Easy to read?
Ill be posting the update in a few days. Harder to wok on it now that i have work and im starting on my next game.
Re: The Sorceres Will
Hehe, looks cool. You do move a bit slow though.
Re: The Sorceres Will
Don't force fullscreen it screws up my dual monitor setup
Re: The Sorceres Will
@Kas i wanted to provide alittle challenge. The first unlockable skill i have is increased movement though.
@Eqnox like i said, twice. im fixing that.
@Eqnox like i said, twice. im fixing that.
Re: The Sorceres Will
Alright sorry I didn't see that
Re: The Sorceres Will
No problem ill be uploading then new version in a few hours. Sorry about that.
Who is online
Users browsing this forum: No registered users and 0 guests