GPU accelerated volumetric shadowbuffer

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qubodup
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Re: GPU accelerated volumetric shadowbuffer

Post by qubodup »

Same here with love9.2. With love08 I

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$ love08 volumetric_paint_v0.1.love 
This game was made for a version that is probably incompatible.
The game might still work, but it is not guaranteed.
Furthermore, this means one should not judge this game or the engine if not.
Error: main.lua:123: attempt to call field 'newShader' (a nil value)
stack traceback:
	main.lua:123: in function 'load'
	[string "boot.lua"]:378: in function <[string "boot.lua"]:373>
	[C]: in function 'xpcall'
Are you using some version in between? Or did you not test 0.1 of your .love release? :)

love-hg (some weeks old, from when I tested love3d) gives me this popup instead :)
nice.png
nice.png (1018 Bytes) Viewed 1140 times
Fixing the conf file helps, thanks!

http://youtu.be/RL43hJgOcWo
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
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AntonioModer
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Re: GPU accelerated volumetric shadowbuffer

Post by AntonioModer »

This is bug because in LOVE 0.9.1 changed this:
Updated Canvas drawing code, texture coordinates are no longer flipped vertically.
(from https://love2d.org/wiki/0.9.1)

And this demo made on LOVE 0.9.0.
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