I will be a speaker at Intel Buzz Workshop (July 17, Sweden)
I will be a speaker at Intel Buzz Workshop (July 17, Sweden)
For a while now we have been working on something very exciting together with Intel, namely full 2in1 computer support for Luminosity. Apart from being able to seamlessly swap between laptop and tablet mode, we have been working on a local multiplayer mode; Making you able to play the game like a boardgame, face to face with your opponent.
This is what I will be talking about, 2in1 computers and indie games and our experience working with it.
If you are around Stockholm, Sweden the 17th of July, you should consider dropping by; http://www.eventbrite.com/e/intel-buzz- ... erelexpcat
- bartbes
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Re: I will be a speaker at Intel Buzz Workshop (July 17, Swe
Do you know whether it will be recorded or streamed?
I'd love to be able to just pop by, but I haven't bought my teleporter yet.
I'd love to be able to just pop by, but I haven't bought my teleporter yet.
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Re: I will be a speaker at Intel Buzz Workshop (July 17, Swe
Jeeper I have a non related question but are you going to make a post mortem of the game like a lot of indie devs do?
Edit: Autocorrect is a pain in the ass.
Edit: Autocorrect is a pain in the ass.
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Re: I will be a speaker at Intel Buzz Workshop (July 17, Swe
My teleporter is going to be in the shop on that day! Please record it!
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Re: I will be a speaker at Intel Buzz Workshop (July 17, Swe
Like above have said, Sweden is a bit out of my range of travel
Very cool sounding what you've been doing! I'd love to hear about it!
If possible could you at least throw up a Power Point or something of that nature that you'll be using as an aid?
Very cool sounding what you've been doing! I'd love to hear about it!
If possible could you at least throw up a Power Point or something of that nature that you'll be using as an aid?
GitHub | MLib - Math and shape intersections library | Walt - Animation library | Brady - Camera library with parallax scrolling | Vim-love-docs - Help files and syntax coloring for Vim
Re: I will be a speaker at Intel Buzz Workshop (July 17, Swe
If it will be streamed or recorded ill post a link, might have someone record it otherwise.bartbes wrote:Do you know whether it will be recorded or streamed?
I'd love to be able to just pop by, but I haven't bought my teleporter yet.
It has been my intention to do so for a while, I will most likely make one in the near future.bobbyjones wrote:Jeeper I have a non related question but are you going to make a post mortem of the game like a lot of indie devs do?
Sure thing, I could throw in my notes as welldavisdude wrote:Like above have said, Sweden is a bit out of my range of travel
Very cool sounding what you've been doing! I'd love to hear about it!
If possible could you at least throw up a Power Point or something of that nature that you'll be using as an aid?
Re: I will be a speaker at Intel Buzz Workshop (July 17, Swe
Sounds good!Jeeper wrote:Sure thing, I could throw in my notes as well
GitHub | MLib - Math and shape intersections library | Walt - Animation library | Brady - Camera library with parallax scrolling | Vim-love-docs - Help files and syntax coloring for Vim
Re: I will be a speaker at Intel Buzz Workshop (July 17, Swe
Here is a link to the talk; https://www.youtube.com/watch?v=01i6gxatwHU
There were a lot of very interesting talks with a wide variety of topics, here is a link to a playlist containing them all; https://www.youtube.com/watch?v=uqKfNvo ... W6XGWGKr-v
There were a lot of very interesting talks with a wide variety of topics, here is a link to a playlist containing them all; https://www.youtube.com/watch?v=uqKfNvo ... W6XGWGKr-v
Re: I will be a speaker at Intel Buzz Workshop (July 17, Swe
Good talk! Just a quick thought: couldn't you make the local multiplayer board stay the same size and just have different buttons on the sides, rotated for each person's view?
Also, instead of buttons, I think it might be easier to do gestures, for instance rotating with two fingers would rotate the ship in the direction you turn, double tapping around the same spot would shoot, etc. Just some suggestions.
Also, instead of buttons, I think it might be easier to do gestures, for instance rotating with two fingers would rotate the ship in the direction you turn, double tapping around the same spot would shoot, etc. Just some suggestions.
GitHub | MLib - Math and shape intersections library | Walt - Animation library | Brady - Camera library with parallax scrolling | Vim-love-docs - Help files and syntax coloring for Vim
Re: I will be a speaker at Intel Buzz Workshop (July 17, Swe
We have actually done that (unless we are not understanding each other). I will post a video with some gameplay in a few daysdavisdude wrote:Good talk! Just a quick thought: couldn't you make the local multiplayer board stay the same size and just have different buttons on the sides, rotated for each person's view?
This is something that I have experimented with, but I could never get away from it taking about 0.25-0.5 seconds longer for the player to be able to do the desired action. Something that is quite detrimental in Luminosity, a game that is a lot about timing. Another issue was that you sometimes accidentally shot when trying to move the ship around.davisdude wrote: Also, instead of buttons, I think it might be easier to do gestures, for instance rotating with two fingers would rotate the ship in the direction you turn, double tapping around the same spot would shoot, etc. Just some suggestions.
If you have a 2in1/AiO or a computer with touch, (this goes for anyone else on the forums as well) feel free to message me and I can send you a steam key with beta access.
Thank you for the feedback!
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