What are the return results of [wiki]love.graphics.getRendererInfo[/wiki] ? If it reports a Microsoft OpenGL 1.1 renderer, then you probably don't have OpenGL-capable graphics drivers installed.
Hi Davidobot!
Usual frustration with updating software.
Windows has no updates for me.
Intel likewise says there are no updates for my system.
Downloaded Acer driver but still have same problem.
I'm sure that someone who knows what they are doing could come up with a fix.
Just not within my capabilities.
Hope other people wont have same problem using Love ( Lua 5.1 - CD combo has no problem creating canvases.)
Any help appreciated.
Ensayia wrote:Unfortunately, Windows 10 screwing up drivers is a known issue, and there are a lot of things that don't have proper drivers working either.
I wouldn't suspect Windows not having proper OpenGL drivers, but some of the things I've seen with Windows 10... I wouldn't say it's impossible.
I had to perform a lot of hackery to get a proper display adapter working with this machine, but after that, all's good.
You do have to manually obtain the drivers; in my case I had to go steal old drivers from AMD because my hardware is a bit dated.
As for the OP, you might have to go check out Intel's collection for your GPU, if you haven't already! I don't know how good Intel's collection of display drivers are offhand, but that may or may not be one solution.
Then again, you've already ditched Windows 10. Oh well.
"I view Python for game usage about the same as going fishing with a stick of dynamite. It will do the job but it's big, noisy, you'll probably get soaking wet and you've still got to get the damn fish out of the water." -taylor
I too gave Windows 10 a shot (on my notebook) and now löve gets some strange behavior if I run it on my intel hd4000. When runig löve on the nvidia 640 everything is fine though ...
my testgame crashes with this error (second line is output of love.graphics.getRendererInfo)
Program 'love.exe' started in 'C:\Users\rellig\Desktop\git\testgame\src' (pid: 10032).
OpenGL 4.0.0 - Build 10.18.10.4252 Intel Intel(R) HD Graphics 4000
Warning, MSAA setting failed! (Result: buffers: 0, samples: 0)
Error: lib/class/Tileset.lua:6: Cannot create image (error code 0x501)
stack traceback:
lib/external/hump/gamestate.lua:80: in function <lib/external/hump/gamestate.lua:79>
[C]: in function 'newImage'
lib/class/Tileset.lua:6: in function 'initialize'
It's not too urgent at the moment, just wantet your guys oppinions.