distribute to mac from windows
distribute to mac from windows
Is it possible to make a mac program from a windows computer? If so, how?
Re: distribute to mac from windows
The instructions on https://love2d.org/wiki/Game_Distribution work just fine on Windows. A .app is treated like a folder on Windows, so you can go in an mess with the files inside. That way, it's almost easier than on a Mac.
My game called Hat Cat and the Obvious Crimes Against the Fundamental Laws of Physics is out now!
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Re: distribute to mac from windows
The mac .app contains a lot of symlinks, so you have to be careful to preserve them rather than accidentally destroy or resolve them. It's also easy in Windows to accidentally destroy the file permissions necessary for the executable files to run.
Be sure to get someone to test your packaged Mac app for you before you distribute it.
Be sure to get someone to test your packaged Mac app for you before you distribute it.
Re: distribute to mac from windows
so the distribution page says for windows to do
so do I just replace SuperGame.exe with SuperGame.app?
Code: Select all
copy /b love.exe+SuperGame.love SuperGame.exe
Re: distribute to mac from windows
so I've sent the zip to the client, but I have no idea how they're supposed to run it, considering it's a zip.
I thought the final result should have an executable file name like the mac version of exe.Zip the SuperGame.app folder (e.g. to SuperGame_osx.zip) and distribute it. Enable the -y flag of zip to keep the symlinks.
Re: distribute to mac from windows
ok my client sent back this:
http://pastebin.com/rcghGxAT
http://pastebin.com/rcghGxAT
Re: distribute to mac from windows
anyway I just sent a video of what they needed, so it's all good now.
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