If you wish, you can run 0.9.2 on the RPI already! This branch adds GLES support and I am running it on my own pi (even though it has an issue I don't yet understand), and you can also build LÖVE 0.10.0 in its current development state.
(EDIT: you'll need libgles2-mesa-dev for 0.9.2 and gcc-4.8 for 0.10.0)
LÖVE 0.9.2 Released
Re: LÖVE 0.9.2 Released
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
Re: LÖVE 0.9.2 Released
Hmm, that's neato. I will look into that!Nixola wrote:If you wish, you can run 0.9.2 on the RPI already! This branch adds GLES support and I am running it on my own pi (even though it has an issue I don't yet understand), and you can also build LÖVE 0.10.0 in its current development state.
(EDIT: you'll need libgles2-mesa-dev for 0.9.2 and gcc-4.8 for 0.10.0)
- slime
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Re: LÖVE 0.9.2 Released
Does it fail to compile if GCC 4.7 is used? I've been trying to have 4.7 as a minimum requirement for compiling LÖVE 0.10.0 using GCC.Nixola wrote:you'll need [..] gcc-4.8 for 0.10.0
- bartbes
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Re: LÖVE 0.9.2 Released
I'm fairly sure raspbian only has gcc-4.6 and gcc-4.8 in the repos, not 4.7.
Re: LÖVE 0.9.2 Released
I'm not sure if the repos have 4.7, but I'm sure they have 4.6 and 4.8 and I also guess 4.8 would be better than 4.7 anyway, so that's why I suggested it.bartbes wrote:I'm fairly sure raspbian only has gcc-4.6 and gcc-4.8 in the repos, not 4.7.
Little sidenote: I couldn't get raspbian to automatically "set" the gcc and g++ commands to use gcc-4.8 and g++-4.8, I had to create a symlink in /usr/bin myself after installing gcc-4.8 and g++-4.8 and removing the 4.6 versions.
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
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Re: LÖVE 0.9.2 Released
https://bitbucket.org/rude/love/src/3d6 ... hanges.txt
Does that mean that the support for old graphics cards will be dropped?* Removed the "canvas", "shader", "npot", "subtractive", and "mipmap" Graphics Feature constant (the features always have guaranteed support now.)
↑↑↓↓↑↑↑↑
Re: LÖVE 0.9.2 Released
No, as far as I can tell, they will now be supported by all systems?Daniel_Cortez wrote:https://bitbucket.org/rude/love/src/3d6 ... hanges.txtDoes that mean that the support for old graphics cards will be dropped?* Removed the "canvas", "shader", "npot", "subtractive", and "mipmap" Graphics Feature constant (the features always have guaranteed support now.)
the features always have guaranteed support now
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
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personal page and a raycaster
- slime
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Re: LÖVE 0.9.2 Released
LÖVE 0.10.0 will only run on systems that support either OpenGL 2.1 or OpenGL ES 2. Fortunately that includes almost every system out there – there are even ways to use OpenGL ES 2 on Windows systems that don't have proper driver support for OpenGL 2.1.
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- Prole
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Re: LÖVE 0.9.2 Released
Those is no longer true as of Xcode 7.Note that you must be registered in the iOS Developer Program in order to build for physical iOS devices.
The Developer Program gets you extra benefits, but building to your own device is now free for all.
Re: LÖVE 0.9.2 Released
Could you update the Ubuntu PPA, as Ubuntu's new version 15.10, Wily Werewolf has just been published ?
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