Hi everyone !
In the attempt of reaching a Bigger & Better state, i've made a simple demo about procedural generation. It's not the complicated way i'd have done it in an ongoing project, i hope that's still readable.
Here's a few screenshots :
The logic behind is to give control to the World's Creator of simples logics axiomes while populating. First off, define a seed which will be used for each created element. During creation step, you get three main axiomes, a seed's value reaction, a content based on world model's and a late-check about the element and his environment.
You can eventually get ride of what you want once every seed has been processed.
Thanks for consideration !
Generator
Generator
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