This project looks really neat! You should consider making a dedicated thread, you have enough to show which would justify it...georgeprosser wrote:Sagittarius is nearly done!
Here's a gif I haven't shared yet:
What's everyone working on? (tigsource inspired)
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Re: What's everyone working on? (tigsource inspired)
trAInsported - Write AI to control your trains
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
Re: What's everyone working on? (tigsource inspired)
I've been looking on the forums, but all the pieces of code I've found were ultra complex and I couldn't understand any of them. But in fact, this simple little code is sufficient :Reef wrote:This is really cool! How did you go about implementing something like this?Ulydev wrote:Got a working beat detector
Code: Select all
circleRadius = 50
instantEnergy = 0
function love.load()
soundData = love.sound.newSoundData( "music.wav" )
source = love.audio.newSource( soundData )
love.audio.play( source )
end
function love.update(dt)
local curSample = source:tell( "samples" )
instantEnergy = 0
for i=curSample, curSample+1024 do
instantEnergy = instantEnergy + soundData:getSample(i)^2
end
end
function love.draw()
love.graphics.setColor(255, 255, 255)
circleRadius = 50+instantEnergy*3 --just make it more visible
if circleRadius > 150 then circleRadius = 150 end --in some songs, instantEnergy might be completely broken
love.graphics.circle("fill", 400, 300, circleRadius)
end
- georgeprosser
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Re: What's everyone working on? (tigsource inspired)
Hey everyone,
i just want to say hello everyone.
my current project is a version of "rivals of catan". its a small project i need to do for my work.
actually i create a menu, and a state = game, but i've got some issues with creating the tiled based map. because only the middle part of the game should tile based, while on top and bottom were the cards from the player.
i searched for libraries but couldn't find something really helpful... i need tiled based maps, because the player should be able to place his cards on it and attached some rules to them..
do someone have any advices?
so far
TurtleSlap
i just want to say hello everyone.
my current project is a version of "rivals of catan". its a small project i need to do for my work.
actually i create a menu, and a state = game, but i've got some issues with creating the tiled based map. because only the middle part of the game should tile based, while on top and bottom were the cards from the player.
i searched for libraries but couldn't find something really helpful... i need tiled based maps, because the player should be able to place his cards on it and attached some rules to them..
do someone have any advices?
so far
TurtleSlap
- georgeprosser
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Re: What's everyone working on? (tigsource inspired)
Just started working on a new game! Trying out LÖVE shaders for the first time too.
- NightKawata
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Re: What's everyone working on? (tigsource inspired)
Today I can say I have a birthday for a game that's now 2!
I made a pretty bad cake, though. I'm no pro Photoshopper.
But yeah, it's a cake that mixes both MH1 and MH2, because I'm totally rad or something.
Happy birthday to Metanet Hunter, and to the fans, you guys rock.
I made a pretty bad cake, though. I'm no pro Photoshopper.
But yeah, it's a cake that mixes both MH1 and MH2, because I'm totally rad or something.
Happy birthday to Metanet Hunter, and to the fans, you guys rock.
"I view Python for game usage about the same as going fishing with a stick of dynamite. It will do the job but it's big, noisy, you'll probably get soaking wet and you've still got to get the damn fish out of the water." -taylor
Re: What's everyone working on? (tigsource inspired)
We are still working on "Aeon of Sands". It takes 1 year longer than expected. But now i have some time to integrate 3d positional audio and basic physics ;-) (in a 2D environment *haha what a pain).
Last edited by SiENcE on Sun Aug 09, 2015 2:30 pm, edited 1 time in total.
Re: What's everyone working on? (tigsource inspired)
Last edited by Ulydev on Sat Aug 15, 2015 3:17 am, edited 1 time in total.
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Re: What's everyone working on? (tigsource inspired)
Wow, you guys are doing some seriously impressive stuff :O
I basically just started learning LOVE a couple weeks ago, but I still haven't gotten too far. I've been hung up on figuring out how to make a platformer with vector movement, but it's proving to be a bit of a challenge for my first project. I've pored over articles on it, and I have some grasp on the basics of vector math, but implementing it is another story.
I basically just started learning LOVE a couple weeks ago, but I still haven't gotten too far. I've been hung up on figuring out how to make a platformer with vector movement, but it's proving to be a bit of a challenge for my first project. I've pored over articles on it, and I have some grasp on the basics of vector math, but implementing it is another story.
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Re: What's everyone working on? (tigsource inspired)
The presentation of this game is awesome. From the scanlines to the onscreen text and the simple colors. I love it.Ulydev wrote:
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