General discussion about LÖVE, Lua, game development, puns, and unicorns.
TurtleP
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by TurtleP » Wed Jul 22, 2015 4:53 pm
Ulydev wrote: Hey TurtleP, that looks great so far !
How did you manage to get rid of ghost collisions with tiles ?
Thanks!
The reason there are ghost collisions is by setting properties to tiles (I'm trying to make it based on id but that's another thing). I'm using my own physics engine which allows more flexibility. I could make a tutorial for it if you would like.
georgeprosser
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by georgeprosser » Thu Jul 23, 2015 8:57 am
Added a few things to Sagittarius, here's another gif
Also made player movement a bit smoother
VideahGams
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by VideahGams » Thu Jul 23, 2015 5:04 pm
Working on a small port of Love2D to 3DS Homebrew to try and learn Homebrew development.
MadByte
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by MadByte » Thu Jul 23, 2015 5:20 pm
georgeprosser wrote: Added a few things to Sagittarius
Looks pretty cool. Can't wait to play it.
TurtleP
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by TurtleP » Fri Jul 24, 2015 5:29 am
More stuff done!
Side note: Sagittarius looks good! I should really try out more games you guys make
georgeprosser
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by georgeprosser » Fri Jul 24, 2015 3:18 pm
TurtleP wrote:
Side note: Sagittarius looks good! I should really try out more games you guys make
Thanks! I look forward to playing your game too.
This morning I made some little buttons, thanks to
HugoBDesigner :
(the colors get kind of screwed up in the gif but they fade in)
TurtleP
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by TurtleP » Sun Jul 26, 2015 7:56 pm
Not sure why imgur makes my 60fps gifs into 120fps or something.
Wall jumping, enemy hp display
Ulydev
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by Ulydev » Mon Jul 27, 2015 5:46 pm
Got a working beat detector
georgeprosser
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by georgeprosser » Mon Jul 27, 2015 11:55 pm
Sagittarius is nearly done!
Here's a gif I haven't shared yet:
Reef
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by Reef » Tue Jul 28, 2015 3:53 am
Ulydev wrote: Got a working beat detector
This is really cool! How did you go about implementing something like this?
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