What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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Positive07
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Re: What's everyone working on? (tigsource inspired)

Post by Positive07 »

Jasoco wrote: BTW, does anyone have that 0.10.0 OS X link? I want to try it out. Is there a change log too? How much into development is it?
The nightlies are dead unfortunately, so there is no such link, slime may have a build though.

I dont think the change in meshes will help at all, the addition is for additional per-vertex parameters, this is so that you can for example save the Z position and later use that data from a shader to correctly transform the polygon. This is what LOVE3D does, but has no relationship with Raycasting though
for i, person in ipairs(everybody) do
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
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Jasoco
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Re: What's everyone working on? (tigsource inspired)

Post by Jasoco »

Probably wouldn't matter anyway unless meshes were sped up significantly. Tests of my own between drawing a lot of meshes and a lot of textured polygons using the shader have turned up pretty negligible differences in FPS improvements. So we'll just keep looking for a better method.
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VideahGams
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Re: What's everyone working on? (tigsource inspired)

Post by VideahGams »

Learning how to make a Chip-8 Virtual Machine:

Image

And working on some map editor thing:

Image
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Ulydev
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Re: What's everyone working on? (tigsource inspired)

Post by Ulydev »

Pretty happy with how my "platformer engine" turned out :D

[OLD] https://www.youtube.com/watch?v=x1xWwsiVY1Q [/OLD]

UPDATE :

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georgeprosser
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Re: What's everyone working on? (tigsource inspired)

Post by georgeprosser »

Working on a tiny little archery game

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TurtleP
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Re: What's everyone working on? (tigsource inspired)

Post by TurtleP »

Work in progress for the spiritual successor to "Turtle: Puzzles" (a game that I tried to make and it wasn't very good).

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georgeprosser
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Re: What's everyone working on? (tigsource inspired)

Post by georgeprosser »

Added some juice and a menu!

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Image
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s-ol
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Re: What's everyone working on? (tigsource inspired)

Post by s-ol »

Working on an ECS and Level Editor now. I dropped the multiplayer support for now, until the ECS design is a bit more robust so I don't rewrite everything constantly. Here's a video: http://webm.host/35309/vid.webm (don't know whether I can embed webm's, youtube downsamples my videos :/)

s-ol.nu /blog  -  p.s-ol.be /st8.lua  -  g.s-ol.be /gtglg /curcur

Code: Select all

print( type(love) )
if false then
  baby:hurt(me)
end
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TurtleP
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Re: What's everyone working on? (tigsource inspired)

Post by TurtleP »

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Ulydev
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Re: What's everyone working on? (tigsource inspired)

Post by Ulydev »

Hey TurtleP, that looks great so far !

How did you manage to get rid of ghost collisions with tiles ? :ultrashocked:
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