tfw 0.10.0 adds auto mipmaps after you already went through the hassle of doing it yourself, ah well.
going with a sort of palette based HSV color picker for the drawing tools in the interest of visual cohesion with a normal alt-picker for quick re-picks, complete with loupe! onionskin for animation also working and I was sure the emitter was fine when I left it but there seems to be some odd behaviour atm so alas no demo of that in action right now
next up are some brush settings to flesh out the drawing panel ie flatness/tip shape/texture/jitter and per frame transform + some other stuff on the anim panel (yes I really hate dealing with other software that much, I really prefer just drawing straight into the level)
been meaning to do a video but I'll probably need to make a camera setup cause my laptop isn't really up to hd recording the full editor also may move this thread to tigsource or something
p.s. if anyone was wondering yes I have considered open sourcing but the code is a mess since it's been written so sporadically, I think I'll probably let anyone use it for anything once my games done and I know it's battle tested.