Love has kept my interest, but I seldom have time to work with it. I had recently found out about a project called llvm-lua and was wondering what the practicalities of getting love to work with it would be? The two advantages being - it would be packaged to a native executable, and since it would be compiled, games could run with significantly more performance.
So what do you guys think?
http://code.google.com/p/llvm-lua/
love and lua-llvm
Forum rules
Before you make a thread asking for help, read this.
Before you make a thread asking for help, read this.
Re: love and lua-llvm
I like this idea, but I'd like to still be able to run interpreted Lua scripts in .LOVE files.
Good bye.
- Robin
- The Omniscient
- Posts: 6506
- Joined: Fri Feb 20, 2009 4:29 pm
- Location: The Netherlands
- Contact:
Re: love and lua-llvm
Not a good idea -- Lua is fast enought, native binaries mean less portability and more hassle for game creators.
Help us help you: attach a .love.
Who is online
Users browsing this forum: Bing [Bot], Google [Bot] and 6 guests