hey everyone
I've been working on a game the last few days and it's still far from done it still needs stuff like enemies and actually being hard
but I was just wondering if anyone had more ideas for it
My new Game
- CanadianGamer
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My new Game
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- FruityLark
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Re: My new Game
I like your menu's and the simplicity of the idea.
a few comments:
- You might look into allowing the player to press two directions at the same time. eg. left+up/down, right+up/down.
- Is it intentional that the players Y position is not maintained as you move to the next screen? It makes sense if you think of it as a new level, but it feels a bit immersion breaking how it re-centers you.
- Not sure if it's my love version (0.9.2), but I get an error in conf.lua:3:
"attempt to index field 'screen' (a nil value)". -- I just commented out those lines and it runs.
a few comments:
- You might look into allowing the player to press two directions at the same time. eg. left+up/down, right+up/down.
- Is it intentional that the players Y position is not maintained as you move to the next screen? It makes sense if you think of it as a new level, but it feels a bit immersion breaking how it re-centers you.
- Not sure if it's my love version (0.9.2), but I get an error in conf.lua:3:
"attempt to index field 'screen' (a nil value)". -- I just commented out those lines and it runs.
- CanadianGamer
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Re: My new Game
Thank you for your feedback and yes, it is intentional that it resets the player x, y coordinates to there original values on the new level I thought that it would be better with it that way however now that you mention it I think it would kind of make more sense if the y values stayed the same.
As for the bug, for me it runs without a problem however I will look into it further to see if I could maybe make it compatible with both versions.
I will also try to do the multi axis movement as well.
As for the bug, for me it runs without a problem however I will look into it further to see if I could maybe make it compatible with both versions.
I will also try to do the multi axis movement as well.
My serious itch.io page:
https://pentamonium-studios.itch.io/
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http://canadiangamer.itch.io
https://pentamonium-studios.itch.io/
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http://canadiangamer.itch.io
Re: My new Game
You're really better off making it only 0.9.2 compatible. 0.8 is quite old as of now, and 0.10 is in development.
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
- CanadianGamer
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Re: My new Game
Ok I am now running 0.9.1 here is the new one that is compatible
do you think there should be an end to the game or do you think that it should be endless
do you think there should be an end to the game or do you think that it should be endless
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My serious itch.io page:
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My less serious itch.io page:
http://canadiangamer.itch.io
https://pentamonium-studios.itch.io/
My less serious itch.io page:
http://canadiangamer.itch.io
- CanadianGamer
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Re: My new Game
hi its been a while since my last post on this thread but any ways I've got the multi-key controls working and I also adjusted the screen sizeh
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- hardGame.love
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My serious itch.io page:
https://pentamonium-studios.itch.io/
My less serious itch.io page:
http://canadiangamer.itch.io
https://pentamonium-studios.itch.io/
My less serious itch.io page:
http://canadiangamer.itch.io
- Guard13007
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- DanielPower
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Re: My new Game
@Guard13007 make sure you have LOVE 0.9.2
- qubodup
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Re: My new Game
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
- Guard13007
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Re: My new Game
I am running 0.9.2DanielPower wrote:@Guard13007 make sure you have LOVE 0.9.2
(Edit: Also, you know there is a way to specify version in love.conf, right? So it will warn when an incorrect version is used. Sorry if you've already done this, but I haven't looked at the code so I don't know.)
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