Ah, yes, it works with 0.9.2
Great work, it already feels very nice. I feel it's pretty difficult, though, especially because of the almost instant death...
space... polygon - a work in progress
-
- Party member
- Posts: 712
- Joined: Fri Jun 22, 2012 4:54 pm
- Contact:
Re: space... polygon - a work in progress
trAInsported - Write AI to control your trains
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
- FruityLark
- Prole
- Posts: 28
- Joined: Sat Jun 13, 2015 8:18 pm
Re: space... polygon - a work in progress
Haha, yea it's not very balanced past the first area. The enemy1 health scaling and enemy2 spawn rate are both out of whack.
At least this version doesn't have the spreadbombers one shotting you on certain angles... that was frustrating. I think right now the bullet enemies are the most dangerous because they can keep shooting without delay and eat through your shield really easy. Repel is handy for getting them off you.
For now, I am just trying to continue adding new content and keep some small semblance of fairness to the player.
At least this version doesn't have the spreadbombers one shotting you on certain angles... that was frustrating. I think right now the bullet enemies are the most dangerous because they can keep shooting without delay and eat through your shield really easy. Repel is handy for getting them off you.
For now, I am just trying to continue adding new content and keep some small semblance of fairness to the player.
- FruityLark
- Prole
- Posts: 28
- Joined: Sat Jun 13, 2015 8:18 pm
Re: space... polygon - a work in progress
Playing around with a new enemy in debug mode.
- FruityLark
- Prole
- Posts: 28
- Joined: Sat Jun 13, 2015 8:18 pm
Re: space... polygon - a work in progress
Updated first post with latest version 0.10.2a.
edit: hotfix to 0.10.3a. I had forgot to put back the random wall tile removal on generated stages. I don't want the player to have to navigate a big winding maze.
edit: hotfix to 0.10.3a. I had forgot to put back the random wall tile removal on generated stages. I don't want the player to have to navigate a big winding maze.
Re: space... polygon - a work in progress
A lot of fun. The controls are nice. Stick with it, very good already.
- FruityLark
- Prole
- Posts: 28
- Joined: Sat Jun 13, 2015 8:18 pm
Re: space... polygon - a work in progress
Thanks buntine!
Updated first post with latest version 0.11.2a.
See changelog for details.
Any feedback is welcome, I may be running out of ideas
Updated first post with latest version 0.11.2a.
See changelog for details.
Any feedback is welcome, I may be running out of ideas
Who is online
Users browsing this forum: Ahrefs [Bot], Google [Bot] and 4 guests