Hi everyone,
I was giving a look on the LÖVE ports for mobile platforms (ios, android, windows phone and firefox os, with html5) and i really like about how the community has moved to bring LÖVE to more places. It's really nice because, in about two months me and my team plans to release a game for these platforms and I chose LÖVE to develop it(it's awesome ). But i have one little question:
How "love-mobile-common" will cover the services of these platforms? For example, how do i integrate Admob or Play Games in a game developed for android, or how do i integrate Xbox live services in a game developed for Windows Phone etc ..?
As a noob like me can connect LÖVE to services that make a game more attractive in the mobile universe?
a question about mobile-common
a question about mobile-common
Hey dude
Do you want to protect earth from an apocalypse ? Me too o/
Check my new game here: viewtopic.php?f=5&t=81001
Do you want to protect earth from an apocalypse ? Me too o/
Check my new game here: viewtopic.php?f=5&t=81001
Re: a question about mobile-common
As of right now, you can't do stuff like that (AdMob, Xbox stuff, etc.) but each port could (at least in theory) add such features. It would however probably be quite a lot of work.
My game called Hat Cat and the Obvious Crimes Against the Fundamental Laws of Physics is out now!
Re: a question about mobile-common
In regards to AdMob: https://bitbucket.org/MartinFelis/love- ... structions
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
personal page and a raycaster
Re: a question about mobile-common
It would be quite complicated develop these features for each port, separately. What I was thinking was, the mobile-common could have a specification for a bridge between the LÖVE API and the platform on which you want to develop(i mean, java.. C# etc.). From what I saw, at least in the port of Android, you put ads in the Game Activity, but the game and the java part don't talk. It is complicated for example, integrate LÖVE to Play Games, because this needs to know your progress in the game to respond in some way.T-Bone wrote:As of right now, you can't do stuff like that (AdMob, Xbox stuff, etc.) but each port could (at least in theory) add such features. It would however probably be quite a lot of work.
Hey dude
Do you want to protect earth from an apocalypse ? Me too o/
Check my new game here: viewtopic.php?f=5&t=81001
Do you want to protect earth from an apocalypse ? Me too o/
Check my new game here: viewtopic.php?f=5&t=81001
Re: a question about mobile-common
The bridge between Löve and whatever it's built upon can probably not be written generally, as the underlying platforms are very different. But maybe Löve can be modified to make "native" communication easier to implement somehow? I'm not sure how.
My game called Hat Cat and the Obvious Crimes Against the Fundamental Laws of Physics is out now!
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