Hi guys
so I'm making this game but whenever I try to test the credits It crashes anyone know why
credits keep crashing
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- CanadianGamer
- Party member
- Posts: 132
- Joined: Tue Jun 30, 2015 1:23 pm
- Location: Canada
- Contact:
credits keep crashing
- Attachments
-
- main.lua
- main
- (1.37 KiB) Downloaded 180 times
-
- credits.lua
- credits
- (365 Bytes) Downloaded 196 times
My serious itch.io page:
https://pentamonium-studios.itch.io/
My less serious itch.io page:
http://canadiangamer.itch.io
https://pentamonium-studios.itch.io/
My less serious itch.io page:
http://canadiangamer.itch.io
Re: credits keep crashing
Whoops, seems like we need some assets, first. font1.ttf, font2.ttf and background.png
I'll work on finding a solution and edit this post if I find one, but could you please upload some assets? You could zip the files and just upload the archive to the forums or Google Drive or something.
I'll work on finding a solution and edit this post if I find one, but could you please upload some assets? You could zip the files and just upload the archive to the forums or Google Drive or something.
"In those quiet moments, you come into my mind" - Liam Reilly
- CanadianGamer
- Party member
- Posts: 132
- Joined: Tue Jun 30, 2015 1:23 pm
- Location: Canada
- Contact:
Re: credits keep crashing
sorry for bothering you I figured it out
My serious itch.io page:
https://pentamonium-studios.itch.io/
My less serious itch.io page:
http://canadiangamer.itch.io
https://pentamonium-studios.itch.io/
My less serious itch.io page:
http://canadiangamer.itch.io
Re: credits keep crashing
The for loop in the credits menu was causing the problem. I fixed it using a simple gamestate variable, to replace your title variable. Here's the code anyway:CanadianGamer wrote:sorry for bothering you I figured it out
main.lua:
Code: Select all
require('credits')
gamestate = 'title'
function love.load()
--backgroundImg = love.graphics.newImage('assets/background.png')
title = true
--font1 = love.graphics.newFont('assets/font1.ttf', 125)
--font2 = love.graphics.newFont('assets/font2.ttf', 50)
end
function love.update()
mouseX = love.mouse.getX()
mouseY = love.mouse.getY()
mouseIsPressed = love.mouse.isDown('l')
--play button
if gamestate == 'title' then
if mouseX >= 100 and
mouseX <= 210 and
mouseY >= 200 and
mouseY <= 240 and
mouseIsPressed == true then
gamestate = 'play'
--help button
elseif mouseX >= 100 and
mouseX <= 210 and
mouseY >= 250 and
mouseY <= 290 and
mouseIsPressed == true then
gamestate = 'help'
--credits button
elseif mouseX >= 100 and
mouseX <= 300 and
mouseY >= 300 and
mouseY <= 340 and
mouseIsPressed == true then
love.graphics.setNewFont(50)
gamestate = 'credits'
--quit button
elseif mouseX >= 100 and
mouseX <= 210 and
mouseY >= 350 and
mouseY <= 390 and
mouseIsPressed == true then
love.event.quit()
end
end
if gamestate == 'credits' then
-- Some form of credits updating
elseif gamestate == 'title' then
-- Some form of title updating
elseif gamestate == 'help' then
-- Some form of help updating
elseif gamestate == 'play' then
-- Some form of play upating
end
end
function love.draw()
--love.graphics.draw(backgroundImg, 0, 0)
if gamestate == 'title' then
love.graphics.setNewFont(20)
love.graphics.print('Ninja Dodge', 20, 20)
love.graphics.setNewFont(40)
love.graphics.print('Play', 100, 200)
love.graphics.print('Help', 100, 250)
love.graphics.print('Credits', 100, 300)
love.graphics.print('Quit', 100, 350)
elseif gamestate == 'credits' then
credits()
end
love.graphics.print(mouseX, 100, 100)
end
Code: Select all
-- credits
isOn = true
function credits()
if gamestate == 'credits' then
keyDown = love.keyboard.isDown('escape')
if keyDown == true then
isOn = false
end
love.graphics.print('coded by: CanadianGamer', 30, 30)
love.graphics.print('ideas by: CanadianGamer', 30, 70)
love.graphics.print('everything else by: CanadianGamer', 30, 110)
end
end
Have a great day!
"In those quiet moments, you come into my mind" - Liam Reilly
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