Hello evvrrybody!
Been planning to learn Lua for ages (since release of WoW) but havent had the time nor the energy to do anything about it. Some weeks ago i stumbled upon some old folders in my filesystem where i had source+binaries of old star trek game - instantly i got the idea to have that as my "learn as i go" project - port the damn thing to lua/love with with graphical interface.
I've now done some minor ui designs and some working code that remotely resembles my take of lcars battle console. state transitions and some other minor stuff..
Things seem to advance quite well, considering i've other stuff in progress too. I'll be dropping some screenshots when there's something meaninfull to to present. When things are done, code will be released as GPLv2.
DevDiary: Super Star Trek
- gtothereal
- Prole
- Posts: 42
- Joined: Thu Jan 06, 2011 3:17 pm
Re: DevDiary: Super Star Trek
cant wait to see something
Re: DevDiary: Super Star Trek
This is two and a half years old. I doubt you will see any progress on this.
- Robin
- The Omniscient
- Posts: 6506
- Joined: Fri Feb 20, 2009 4:29 pm
- Location: The Netherlands
- Contact:
Re: DevDiary: Super Star Trek
Holy cow!
That was months before I joined, and I'm not quite a newbie to begin with.
That was months before I joined, and I'm not quite a newbie to begin with.
Help us help you: attach a .love.
- BlackBulletIV
- Inner party member
- Posts: 1261
- Joined: Wed Dec 29, 2010 8:19 pm
- Location: Queensland, Australia
- Contact:
- gtothereal
- Prole
- Posts: 42
- Joined: Thu Jan 06, 2011 3:17 pm
Re: DevDiary: Super Star Trek
i need to look at the dates. oops
- gtothereal
- Prole
- Posts: 42
- Joined: Thu Jan 06, 2011 3:17 pm
Re: DevDiary: Super Star Trek
i feel stupid i didnt even look at the date sorry? also the pong post was the mother ^%(^%*&%^*(&^% that sits next to me being a tool.
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