font sizes

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CanadianGamer
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font sizes

Post by CanadianGamer »

Hi,

I am making a game however I have run into a problem I am trying to set multiple font sizes but it is not working here is the code

Code: Select all

font1 = love.graphics.newFont('assets/font1.ttf', 150)
font2 = love.graphics.newFont('assets/font2.ttf', 50)


function love.load()
	backgroundImg = love.graphics.newImage('assets/background.png')
	title = true
end

function love.update()

end

function love.draw()
	love.graphics.draw(backgroundImg, 0, 0)
	if title == true then
		love.graphics.setFont(font1)
		love.graphics.print('Dodge', 100, 20)
		love.graphics.setFont(font2)
		love.graphics.print('Play', 100, 300)
		
	end
end
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arampl
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Re: font sizes

Post by arampl »

Try to put first two strings inside love.load.

btw, you can simply write "if title then" instead of "if title == true then" (the same goes with false values: "if not title then" equals to "if title == false then")...
Last edited by arampl on Tue Jul 07, 2015 2:59 pm, edited 1 time in total.
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CanadianGamer
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Re: font sizes

Post by CanadianGamer »

Thanks for the help
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fleshwhiskey
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Re: font sizes

Post by fleshwhiskey »

Also, another quick suggestion: Don't put setnewfont in any other function but love.load . It's very taxing on your computer and will cause your game to crash. I learned that the hard way... >_<'
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FruityLark
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Re: font sizes

Post by FruityLark »

fleshwhiskey wrote:Also, another quick suggestion: Don't put setnewfont in any other function but love.load . It's very taxing on your computer and will cause your game to crash. I learned that the hard way... >_<'
Do you mean setFont() or newFont() ?
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zorg
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Re: font sizes

Post by zorg »

FruityLark wrote:
fleshwhiskey wrote:Also, another quick suggestion: Don't put setnewfont in any other function but love.load . It's very taxing on your computer and will cause your game to crash. I learned that the hard way... >_<'
Do you mean setFont() or newFont() ?
he means newFont
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fleshwhiskey
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Re: font sizes

Post by fleshwhiskey »

zorg wrote:
FruityLark wrote:
fleshwhiskey wrote:Also, another quick suggestion: Don't put setnewfont in any other function but love.load . It's very taxing on your computer and will cause your game to crash. I learned that the hard way... >_<'
Do you mean setFont() or newFont() ?
he means newFont
Yeah, i mixed newFont up with https://love2d.org/wiki/love.graphics.setNewFont .. oops
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