Office Life Simulator (wip) [next release date: August 1st]

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Guard13007
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Office Life Simulator (wip) [next release date: August 1st]

Post by Guard13007 »

Thought I'd share this here, partially because I'm excited about it and feel good about how the project is going (I feel like I've done a better job at coding on this project than ever before), partially because after today's coding, I am terrified about releasing it in less than half a month.

Image

Hello <insert name here>, welcome to <insert company name here>!

Here at <insert company name here>, we pride ourselves on high productivity. Please attend to your emails, and make sure you reply appropriately to each one within an hour of receiving it.

You will be scored.

---

It has a (currently secret) page on Itch.io, as well as a GitHub repo, and a devblog. If anyone is interested in helping out, I have some messy messy code that needs help, especially for anyone familiar with LoveFrames.

Thanks for reading my ramblings, tell me what you think. :) I'm especially wanting any and all ideas for what to do with it for more features and fun stuff.

(Oh yea, and there's also this Markov chain generator that it uses that really needs help too. o.o)
Last edited by Guard13007 on Thu Jul 09, 2015 11:55 pm, edited 1 time in total.
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DeltaF1
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Re: Office Life Simulator (wip) [release date: June 15]

Post by DeltaF1 »

Looking cool, I await the release :3
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Re: Office Life Simulator (wip) [release date: June 15]

Post by qubodup »

The only winning move is not to Ipsum.



Reminds me of Uplink. :)
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
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Re: Office Life Simulator (wip) [release date: June 15]

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qubodup wrote:The only winning move is not to Ipsum.

Reminds me of Uplink. :)
Lol, that really confused me for a moment. I was like "how the fuck did you get this" and then remembered it's open source. xD

Unfortunately, it seems you grabbed it right before I fixed the bug with that icon showing in the wrong place. I would recommend taking another look, it still has a few problems, but is much better than it was. Actually, I would recommend waiting until the 15th to take another look. xD

Here's what it looks like right now:

Image

Note: I'm not sure if I have committed the changes that add the log out button yet. I'm pretty sure that was my last commit, but right now I'm working with emails and I might've forgotten to send that along.
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Re: Office Life Simulator (wip) [release date: June 15]

Post by DeltaF1 »

Any news as to when this will be released?
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Re: Office Life Simulator (wip) [release date: June 15]

Post by Guard13007 »

DeltaF1 wrote:Any news as to when this will be released?
The prototype was released on the date I announced for it, but unfortunately it hadn't quite met the goals I'd set for it.

The next prototype version will be released on August 1st if I remember correctly. Check the Itch.io page for current info and more details.

I didn't announce it here because of a combination of being too busy and not feeling comfortable with its current state, due to a few un-fixed bugs with text generation.
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Re: Office Life Simulator (wip) [release date: June 15]

Post by qubodup »

The black background is a bit extreme but the feel is kind of right. :)

https://youtu.be/pdkYdIc8hHw

I got inspired to make a lame corp logo bg. Feel free to use under cc0:
Image
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evoel-office-background-1920x1080.zip
(13.09 KiB) Downloaded 70 times
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
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Guard13007
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Re: Office Life Simulator (wip) [release date: June 15]

Post by Guard13007 »

qubodup wrote:The black background is a bit extreme but the feel is kind of right. :)

I got inspired to make a lame corp logo bg. Feel free to use under cc0:
First of all, thank you very much for trying it out! Even more than that, thank you so much for making a video of it and sharing it with me. Because of that I was able to figure out a few things I want to improve.

The tab bug is known about already (and is frustrating as hell). The interesting thing is, hitting tab while on the password field returns you to the username field, it just doesn't work the other way around.

As for shift-arrow, do you mean holding down shift and pressing arrows to select text? If so, that's something to be implemented in the GUI library I'm using, and I'll pass along the idea. If you mean something else, please let me know and I'll look into it.

Additionally, if you have any other ideas / complaints / comments, let me know! :D

(As for the image, thank you! I'll look into the possibility of using it and where I'd use it.)
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