I currently don't have an android device to test it, so no plan to release it on the play store. I would love to port it to web browsers though, using either love-webplayer or punchdrunk.S0lll0s wrote:
you should get this into the play store with touch controls!
BTW, if someone steps up and ports to android, I would be completely fine with him/her selling it on the google play store. I would only ask not to change the gameplay or scoring systems, so that scores between versions can be fairly compared. In the end I just want as much people as possible to play the game.
My current best is 875k at level 12 (screenshot). I played hundreds of times when testing the scoring/ranking systems. I still haven't got the master (1m points) or grandmaster ranks (1m points, > 25x combo > level 20 in a single game), but even now I keep getting closer and closer.time thief wrote:
I keep coming back for more. Still trying to break 300k, is 625k your best score?
Thanks!MicroMacro wrote:
Took a minute to get the controls, but this is seriously a nice game. Reminds me of tetris in a way.
I love ( and I mean Love with the two dots on the O. xD) the art style. So simple, yet so clean.
Awesome!Nixola wrote:
I tried to implement swipe controls in the game. I included no license at all but if you wish you may use it as if it was your code. I don't really care much about the few lines I wrote.
I thought swiping on every move would be awkward, but it actually feels very fluid and natural. The implementation is great too, clean and simple, the changes on the right places, etc... I think I currently like the swiping more than using the two mouse buttons + wheel.
If I add it, would you mind me adding your nick to a contributors folder in the documentation?