Do you have canvas support?
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Do you have canvas support?
I am curious do you have canvas support on your main machine?
Re: Do you have canvas support?
What does "turnip" mean?
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
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- Party member
- Posts: 730
- Joined: Sat Apr 26, 2014 7:46 pm
Re: Do you have canvas support?
Nothing.
Re: Do you have canvas support?
Personally, I just assume people have Canvas support, and then near the end of the project I cut them out if possible for those who don't have it.
GPUs without canvas are extremely rare in my experience, they only exist in extremely old PCs or in notebooks that only have minimal graphics hardware (a tiny integrated graphics chip).
GPUs without canvas are extremely rare in my experience, they only exist in extremely old PCs or in notebooks that only have minimal graphics hardware (a tiny integrated graphics chip).
- Jasoco
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- Location: Pennsylvania, USA
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Re: Do you have canvas support?
My machine supports a lot of big canvases all at once. It's glorious.
Re: Do you have canvas support?
Instructions unclear, voted turnip.
Seriously though, I support canvases.
Seriously though, I support canvases.
- Positive07
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- Location: Argentina
Re: Do you have canvas support?
Bobbyjones should know but anyway... My computer only supports Canvases (not shaders) in my Ubuntu installation and not my (default) Windows one (No canvas nor shaders), this is because I'm running on old crappy hardware (Intel GMA 3100) and I haven't got the means to change this situation (just an student living at the expenses of his parents).
My phone does (barely) support OpenGLES 2.1 so I can play most things there, but shaders have some differences on OpenGLES devices that should be taken into account by developers!
Long story short, YES in Ubuntu, NO in Windows, YES in Android
My phone does (barely) support OpenGLES 2.1 so I can play most things there, but shaders have some differences on OpenGLES devices that should be taken into account by developers!
Long story short, YES in Ubuntu, NO in Windows, YES in Android
for i, person in ipairs(everybody) do
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
Re: Do you have canvas support?
are you sure you are running the correct/latest drivers on windows? Because that sounds odd.Positive07 wrote:Long story short, YES in Ubuntu, NO in Windows, YES in Android
Re: Do you have canvas support?
A few months ago I tested 2 of my old laptops, one was an old 2002 HP running XP SP3, the other a 2005 Sony Vaio VGN running Vista. Both of them supported Canvases, NPO2, Multi-Canvases and Mipmapping. I didn't test the other possible supported parameters, but it gives you an idea that a 13-year old laptop filled with adware and viruses worked fine with LOVE's graphic modes, then most things probably will!
- Positive07
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- Joined: Sun Aug 12, 2012 4:34 pm
- Location: Argentina
Re: Do you have canvas support?
Yeah, that is how it is, Intel released a driver update for linux that gave OpenGL 2.1 support though software emulation, while that update was not made for the Windows driver. Intel GMA 3100S0lll0s wrote:are you sure you are running the correct/latest drivers on windows? Because that sounds odd.Positive07 wrote:Long story short, YES in Ubuntu, NO in Windows, YES in Android
for i, person in ipairs(everybody) do
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
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