Is there a way to increase a value when I run my game?

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ccde
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Posts: 15
Joined: Sun Dec 29, 2013 10:47 pm

Is there a way to increase a value when I run my game?

Post by ccde »

Is there a way I can increase a variable in my game each time I run the game? I want to add a kind of dynamic build number for each time I run the game, but I can't find out a way to increase the value by x amount each time I run the game.
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CrackedP0t
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Re: Is there a way to increase a value when I run my game?

Post by CrackedP0t »

Each variable in your game will be reset each time you launch it, so you'll have to keep track in a file. Something like this:

Code: Select all

function love.load()
	timesRun = love.filesystem.read("track.txt") or 0
	timesRun = timesRun + 1
	love.filesystem.write("track.txt", timesRun)
end

function love.draw()
	love.graphics.print(timesRun)
end
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track.love
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ccde
Prole
Posts: 15
Joined: Sun Dec 29, 2013 10:47 pm

Re: Is there a way to increase a value when I run my game?

Post by ccde »

CrackedP0t wrote:Each variable in your game will be reset each time you launch it, so you'll have to keep track in a file. Something like this:

Code: Select all

function love.load()
	timesRun = love.filesystem.read("track.txt") or 0
	timesRun = timesRun + 1
	love.filesystem.write("track.txt", timesRun)
end

function love.draw()
	love.graphics.print(timesRun)
end
Exactly what I was looking for, thanks!
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