Hello mike,mike wrote:"Real" games are over-rated and can be accomplished with minimal amount of code. Case and point:
A new version of NO! I'm beta-ing it here before it's added to the official demo pack (replacing the old one). This one SHOULD be open to suggestion in the cases where more than one answer is possible. Let me know what you think.
I made a recording of one game session and then uploaded it to GameVee, WeGame, YouTube and GamersTube. For testing purposes.
I too think that the game ending is abrupt. A fade in might be better. (though it would be good if the controls would be usable while fade in already.) There are other ways of course.
NO (v2) is a+. The sounds and music are as gentle as is the touch of almond milk hands in full moon candle light evening.
Would you lower yourself to stating the terms of use for both code and media (as text in the source, not as text in this forum) so that this game can be included as a documentation atom or demo in - for example - linux distributions?