Applying multiple shaders to a effect?

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s-ol
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Re: Applying multiple shaders to a effect?

Post by s-ol »

bobbyjones wrote:How will it be slower? Lol he isn't using canvases yet. Once he adds it in his performance should increase lol. That's the point of canvases.
What? He wants to draw something to the canvas every frame, then draw the canvas again. That is one more draw call and quite obviously more expensive.

Canvas' can improve performance if you draw expensive things on them and don't update them often. But they are not a magic solution to speed up your program.

s-ol.nu /blog  -  p.s-ol.be /st8.lua  -  g.s-ol.be /gtglg /curcur

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print( type(love) )
if false then
  baby:hurt(me)
end
bobbyjones
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Re: Applying multiple shaders to a effect?

Post by bobbyjones »

Sorry I got confused with spritebatches and canvases.
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