LOVE2D book

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EliterScripts
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LOVE2D book

Post by EliterScripts »

I was just wondering, if someone could make a book for LOVE2D, covering EVERYTHING in 0.9.2 (or in another certain latest version). I do not mean, "write everything about lua, and LOVE2D please," I mean just write about LOVE2D, and explain lua code when needed. I would pay money for a LOVE2D book, so if the LOVE2D developement team could make a book, on LOVE2D, they can make some money off of the book, and get more than just the people who donate for free. Also, if you guys can make the book in every-day-common-english-words, or explain those darn vocabulary words? Also, if you could give some pictures (and, in color, please! :D), and code samples&examples.
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s-ol
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Re: LOVE2D book

Post by s-ol »


s-ol.nu /blog  -  p.s-ol.be /st8.lua  -  g.s-ol.be /gtglg /curcur

Code: Select all

print( type(love) )
if false then
  baby:hurt(me)
end
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T-Bone
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Re: LOVE2D book

Post by T-Bone »

I here make an Unbreakable Vow that once Löve 1.0 launches, I'll start writing my game dev book.

This is a pretty safe vow since Löve 1.0 will probably not happen in my lifetime
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qubodup
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Re: LOVE2D book

Post by qubodup »

There is also https://www.packtpub.com/game-developme ... rogramming but I'm not sure it has a physical version.
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
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bartbes
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Re: LOVE2D book

Post by bartbes »

It does, I have a copy.
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nuno
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Re: LOVE2D book

Post by nuno »

bartbes wrote:It does, I have a copy.
I wasn't aware of this book either. Is it worth it? How up to date is it to current love features?

I'd definitely pay for a good LÖVE book that included some shaders and physics, and stuff :D
jjmafiae
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Re: LOVE2D book

Post by jjmafiae »

there is a physical book for Löve but if I remember correctly it's for 0.8.0, so it's already a bit dated.
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Ovidios
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Re: LOVE2D book

Post by Ovidios »

Why exactly would you want to have a book? Having the docs opened in a second screen and reading a forum thread in case you don't get everything seems way Vetter to me...
davisdude
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Re: LOVE2D book

Post by davisdude »

I think the book would cover FAQ's and important techniques and tips. At least that's what I think it should cover.
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SiENcE
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Re: LOVE2D book

Post by SiENcE »

S0lll0s wrote:I'm working on something like that:

https://love2d-book.github.io
https://github.com/love2D-book/love2D-book
Hey S0lll0s, great start! Why not setup punchdrunk to embed the samples directly into the website?

As book I would first setup the index. I think Löve basics are already in the wiki and somewhere in the web. For a big book I would do a short introduction and than start with a larger project. One where you have to use the best know libraries and where to solve lots of hurdles like gui programming, collision, shader and pixelperfect scaling to different reolutions.
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