LOVE2D book
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LOVE2D book
I was just wondering, if someone could make a book for LOVE2D, covering EVERYTHING in 0.9.2 (or in another certain latest version). I do not mean, "write everything about lua, and LOVE2D please," I mean just write about LOVE2D, and explain lua code when needed. I would pay money for a LOVE2D book, so if the LOVE2D developement team could make a book, on LOVE2D, they can make some money off of the book, and get more than just the people who donate for free. Also, if you guys can make the book in every-day-common-english-words, or explain those darn vocabulary words? Also, if you could give some pictures (and, in color, please! ), and code samples&examples.
Re: LOVE2D book
I'm working on something like that:
https://love2d-book.github.io
https://github.com/love2D-book/love2D-book
https://love2d-book.github.io
https://github.com/love2D-book/love2D-book
Re: LOVE2D book
I here make an Unbreakable Vow that once Löve 1.0 launches, I'll start writing my game dev book.
This is a pretty safe vow since Löve 1.0 will probably not happen in my lifetime
This is a pretty safe vow since Löve 1.0 will probably not happen in my lifetime
My game called Hat Cat and the Obvious Crimes Against the Fundamental Laws of Physics is out now!
- qubodup
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Re: LOVE2D book
There is also https://www.packtpub.com/game-developme ... rogramming but I'm not sure it has a physical version.
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
- bartbes
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Re: LOVE2D book
It does, I have a copy.
Re: LOVE2D book
I wasn't aware of this book either. Is it worth it? How up to date is it to current love features?bartbes wrote:It does, I have a copy.
I'd definitely pay for a good LÖVE book that included some shaders and physics, and stuff
Re: LOVE2D book
there is a physical book for Löve but if I remember correctly it's for 0.8.0, so it's already a bit dated.
Re: LOVE2D book
Why exactly would you want to have a book? Having the docs opened in a second screen and reading a forum thread in case you don't get everything seems way Vetter to me...
Re: LOVE2D book
I think the book would cover FAQ's and important techniques and tips. At least that's what I think it should cover.
GitHub | MLib - Math and shape intersections library | Walt - Animation library | Brady - Camera library with parallax scrolling | Vim-love-docs - Help files and syntax coloring for Vim
Re: LOVE2D book
Hey S0lll0s, great start! Why not setup punchdrunk to embed the samples directly into the website?S0lll0s wrote:I'm working on something like that:
https://love2d-book.github.io
https://github.com/love2D-book/love2D-book
As book I would first setup the index. I think Löve basics are already in the wiki and somewhere in the web. For a big book I would do a short introduction and than start with a larger project. One where you have to use the best know libraries and where to solve lots of hurdles like gui programming, collision, shader and pixelperfect scaling to different reolutions.
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