What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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AntonioModer
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Re: What's everyone working on? (tigsource inspired)

Post by AntonioModer »

zorg wrote:
AntonioModer wrote:-pic-
I see you like to make your "engine" before making the actual game content as well :3
:) I do not like it, but without a good debugging I can not make a stable game.
I~=Spam wrote:That is a nice debug system. :D
:) Yes, not bad. Also i have self GameConsole.
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NightKawata
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Re: What's everyone working on? (tigsource inspired)

Post by NightKawata »

You know a game's gonna be rad when you've 3D printed a character from it!

Image

For those who are wondering: It's 182 cubes all 3D printed over the course of a week, and took quite a while to design. It's my class final, as well! But yep, they were all painted, hot glued, and done! It actually does stand up on its own, surprisingly.

And yes, I know my gluing job isn't on point. Don't judge!
"I view Python for game usage about the same as going fishing with a stick of dynamite. It will do the job but it's big, noisy, you'll probably get soaking wet and you've still got to get the damn fish out of the water." -taylor
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zorg
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Re: What's everyone working on? (tigsource inspired)

Post by zorg »

AntonioModer wrote:
zorg wrote:
AntonioModer wrote:-pic-
I see you like to make your "engine" before making the actual game content as well :3
:) I do not like it, but without a good debugging I can not make a stable game.
I thought so too, until i got bored of my engine and suprised myself with coding almost all of the game i wanted in less than one day, without the engine :D idk, maybe it was just some miracle...
Me and my stuff :3True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.
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AntonioModer
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Re: What's everyone working on? (tigsource inspired)

Post by AntonioModer »

zorg wrote: I thought so too, until i got bored of my engine and suprised myself with coding almost all of the game i wanted in less than one day, without the engine :D idk, maybe it was just some miracle...
I will do complex big top-down shooter game with open-world, like S.T.A.L.K.E.R.
That is why I needed a debug-system.
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MattyAB
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Re: What's everyone working on? (tigsource inspired)

Post by MattyAB »

Just been working on my twist of Super Hexagon: viewtopic.php?f=5&t=80361
Check out my blog - The place to find out about the latest tech news! http://thegeekcircle.blogspot.co.uk/
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Kalamitous
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Re: What's everyone working on? (tigsource inspired)

Post by Kalamitous »

-snip-
Last edited by Kalamitous on Mon Jan 18, 2016 4:51 pm, edited 1 time in total.
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master both
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Re: What's everyone working on? (tigsource inspired)

Post by master both »

Hi! I recently got the urges to make an action RPG like Zelda, and this is what I have so far:

Image

Image

Heavely inspired by Zelda LTTP.
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Lugen
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Re: What's everyone working on? (tigsource inspired)

Post by Lugen »

Looks promising master both. Feel the colors could use some more vibrancy, like saturate them up a bit and tweak hues to be more complementary to the ones next to them?

I'm still working on my level editor. Integrated platform generation and sorted most of the file-writing issues I had. Haven't got around loading levels in the actual game yet, got some pieces left to implement. A lot of work left on the UI functionality not the mention implementing UNDO. I wonder how the heck I'm going to do that.

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drunken_munki
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Re: What's everyone working on? (tigsource inspired)

Post by drunken_munki »

master both wrote:Hi! I recently got the urges to make an action RPG like Zelda, and this is what I have so far:
Heavely inspired by Zelda LTTP.
This looks fantastic dude!
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