[Hackathon] Space Fruit

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TurtleP
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[Hackathon] Space Fruit

Post by TurtleP »

Hi all,

In my previous semester I went to a Hackathon with 3 other friends. We made a game using Love2D, and I've decided to share it since (after fixing quite a few things/adding some stuff which is why I never posted it here until now) it's stable at this point.

The objective of the game is to shoot as many incoming fruits as possible before you possibly get killed. The game can go on forever, but that's up to the person playing it. Every 8 fruits destroyed gains you a shield which can be activated using the 'shield' key (default is left shift) or on a controller use Y or B. Rotate the ship using A or D and use thrust with W. Shoot bullets with Spacebar.

I've also provided the original Hackathon version so you can see what has been changed since the debut.

Image
Attachments
Space Fruit.love
Fixed highscores, other stuff
(7.18 MiB) Downloaded 89 times
SpaceFruit.love
Original Hackathon upload
(7.68 MiB) Downloaded 53 times
Last edited by TurtleP on Mon Jun 08, 2015 8:41 pm, edited 3 times in total.
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Nixola
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Re: [Hackathon] Space Fruit

Post by Nixola »

I only tried the updated version, but I am unable to shoot using keyboard, I don't have a controller right now.
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
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TurtleP
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Re: [Hackathon] Space Fruit

Post by TurtleP »

Nixola wrote:I only tried the updated version, but I am unable to shoot using keyboard, I don't have a controller right now.
I fixed it just now. Don't know how things just miraculously break after I thoroughly tested them already. Sorry about that!

EDIT:
Fixed a few other things that weren't bugs, but rather just annoying that I should have done ages ago.
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qubodup
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Re: [Hackathon] Space Fruit

Post by qubodup »

hard level: eeeviiiiil
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
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TurtleP
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Re: [Hackathon] Space Fruit

Post by TurtleP »

qubodup wrote:hard level: eeeviiiiil
-video-
Heh. It wasn't done intentionally. I guess it's just the fact the fruit spawn in at random intervals at random sides of the screen that makes it that difficult. Also, I'm not surprised with the amount of shooting you did. Not sure if I should do an anti-spamming mechanic like I did for Turtle: Invaders, but meh it's probably not useful if I did that :P

I have spoken to my classmates about turning it into a mobile app at one point, but I'm uncertain of how the controls would entirely work. I'd most likely use HugoBDesigner's andralog module for that.

Anyway, thank you for trying the game! :D
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Positive07
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Re: [Hackathon] Space Fruit

Post by Positive07 »

Awesome game!

What I would do:

a- Increment the fruit rate... it's too slow, maybe different modes (easy, medium and hard with different fruit rates)
b- Local multiplayer, I got bored after the 90th, but If I was competing against someone I would have played until my hands bleed
c- Put a way to go to the main menu from the game, in the pause menu probably
d- Add settings to the pause menu (toggle fullscreen, sounds and music...)


That is it!

I really liked it, earlier today I saw the post and didnt play it, but moments ago I noticed it was labeled Hackaton and heck I really had to give it a try hahaha nice, I love the quick art, and the "FRUIT" in the main menu!
for i, person in ipairs(everybody) do
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
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