I want to learn about tileset but when i zip it and turn it in to love:
that came.. was it me or the page its not right??? it didn'y show the example right..
any help plz!
I want to learn about tileset but when i zip it and turn it in to love:
that came.. was it me or the page its not right??? it didn'y show the example right..
any help plz!
what exactly is the problem? I see a map composed of tiles, which is basically what the tutorial is for, no?
elsalvador wrote:wait so the tutorial its just the tiles only what about the trees? etc ????? what which ones are those??? im confuse???
Perhaps if you read the tutorial you would be less confused. The tutorial is about how to set up a tile map with a spritebatch. The tileset with the trees is just an example. It's not the one used in the tutorial.
Thank you I get that part now..
but what I don't get is why this tutorial its difficult?
I wrote the first part of the tutorial and no tile works and they are in random orders?
even the complete work still random order? nothing like the picture on the top right corner at all!
am I reading the tutorial wrong? or the tutorial its for experts only?????
elsalvador wrote:Thank you I get that part now..
but what I don't get is why this tutorial its difficult?
I wrote the first part of the tutorial and no tile works and they are in random orders?
even the complete work still random order? nothing like the picture on the top right corner at all!
am I reading the tutorial wrong? or the tutorial its for experts only?????
"Screenshot of tile-based scrolling with a simple map generator.". That's the text under that image. The actual tutorial doesn't cover the simple map generator. I believe the person who wrote it figured that was outside of the scope of the tutorial as it's focus is to show you how to use a spritebatch.
Here's the code that generates the map in the tutorial:
function setupMap()
mapWidth = 60
mapHeight = 40
map = {}
for x=1,mapWidth do
map[x] = {}
for y=1,mapHeight do
map[x][y] = love.math.random(0,3)
end
end
end
This function creates a 2d array, where each entry is a random number between 0 and 3. Each number represents a tile. This is why all the tiles are in random order.
Thank You so much and { OHHhh..}
perhaps what I seek can achieve it with anim8 right???
and as for that tutorial on the wiki its not 100% useful for super-beginners..